Implement a toggle picker for special node fields
This commit is contained in:
@@ -448,7 +448,7 @@ Second part of message
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Unused
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Unused
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Unused
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If 1, just store ID in SDF and leave PC in party
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Just store ID in SDF and leave PC in party?
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extra 1b
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extra 1c
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extra 2a
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@@ -196,7 +196,7 @@ Unused
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0 - allow, 1 - prevent
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Unused
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Unused
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0 - don't force, 1 - force if blocked
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Force allow if blocked?
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Unused
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Unused
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Special to Jump To
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@@ -245,7 +245,7 @@ Unused
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Unused
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Unused
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Which sound
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0 - wait for sound to finish, 1 - don't wait
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Continue without waiting for sound to finish?
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Unused
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Unused
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Unused
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@@ -264,7 +264,7 @@ Unused
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Horse to set (0 .. 29)
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Unused
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Unused
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0 - not property, 1 - becomes property
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Owned by party?
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Unused
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Unused
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Special to Jump To
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@@ -281,7 +281,7 @@ Unused
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Boat to set (0 .. 29)
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Unused
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Unused
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0 - not property, 1 - becomes property
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Owned by party?
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Unused
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Unused
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Special to Jump To
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@@ -298,7 +298,7 @@ Unused
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Town to show/hide
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Unused
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Unused
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0 - town hidden, 1 - town visible
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Town visible?
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Unused
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Unused
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Special to Jump To
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@@ -650,7 +650,7 @@ Unused
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Unused
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Unused
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Unused
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If 1, put a space before it
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Put a space before it?
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Unused
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String to append
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Unused
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@@ -667,7 +667,7 @@ Unused
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Unused
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Unused
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Unused
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If 1, put a space before it
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Put a space before it?
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Unused
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Number to append
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Unused
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@@ -684,7 +684,7 @@ Unused
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Unused
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Unused
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Unused
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If 1, put a space before it
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Put a space before it?
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Unused
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Monster type, or 0 to used selected PC
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Unused
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@@ -701,10 +701,10 @@ Unused
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Unused
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Unused
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Unused
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If 1, put a space before it
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Put a space before it?
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Unused
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Item type
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0 - unidentified, 1 - full identified name
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Use identified name?
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Unused
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Unused
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Unused
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@@ -718,7 +718,7 @@ Unused
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Unused
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Unused
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Unused
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If 1, put a space before it
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Put a space before it?
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Unused
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Terrain type
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Unused
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@@ -128,7 +128,7 @@ Unused
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If party has this much gold ...
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Call this special ...
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Unused
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If 1, take gold
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Take gold?
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Unused
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Unused
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Otherwise call this special
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@@ -145,7 +145,7 @@ Unused
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If party has this much food ...
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Call this special ...
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Unused
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If 1, take food
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Take food?
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Unused
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Unused
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Otherwise call this special
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@@ -164,7 +164,7 @@ Y coordinate of space
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Unused
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If item of this class on space ...
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Call this special ...
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If 1, take item
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Take item?
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Otherwise call this special
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--------------------
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@@ -179,7 +179,7 @@ Unused
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If has item of this special class ...
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Call this special ...
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Unused
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If 1, take item
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Take item?
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Unused
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Unused
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Otherwise call this special
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@@ -196,7 +196,7 @@ Unused
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If has equipped item of this special ...
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Call this special ...
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Unused
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If 1, take item
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Take item?
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Unused
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Unused
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Otherwise call this special
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@@ -329,7 +329,7 @@ Unused
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Unused
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Unused
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Unused
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1 - include dead characters, otherwise no
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Include dead characters?
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If party size sufficient, call this special ...
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Unused
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0 - Exact size, 1 - Minimum size
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@@ -449,7 +449,7 @@ Unused
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Unused
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Unused
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Which context (0 .. 24)
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0 - can enter, 1 - no enter
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Prevent entry?
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If context matches, call this special ...
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Unused
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Unused
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@@ -88,7 +88,7 @@ Stuff Done Flag Part A
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Stuff Done Flag Part B
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Number of first message in dialog
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Unused
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1 - add 'Leave'/'OK' button, else no
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Add 'Leave'/'OK' button?
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Picture number
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Picture type
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Label of 2nd button (-1 - no button)
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@@ -37,7 +37,7 @@ X of space to move to
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Y of space to move to
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First part of message
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Second part of message
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Set to 1 to place in container, if present
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Place in container, if present?
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0 - entire rectangle, 1 - just borders
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Unused
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Top of rectangle
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@@ -77,7 +77,7 @@ Unused
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X coordinate of space
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Y coordinate of space
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Unused
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0 - Just move, 1 - Teleport
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Play teleport animation?
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Unused
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Unused
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Special to Jump To
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@@ -197,7 +197,7 @@ X coordinate of space to place
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Y coordinate of space to place
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Unused
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Number of creature to place
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1 - force placement
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Force placement?
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Unused
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Special to Jump To
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@@ -350,7 +350,7 @@ X coordinate to place at
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Y coordinate to place at
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Unused
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Number of town to place party in
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If 1, always change level.
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Skip dialog and always change level?
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Trigger Limitations
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Special to Call in New Town
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@@ -384,7 +384,7 @@ X coordinate to place at
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Y coordinate to place at
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Unused
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Item to place
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Set to 1 to place in container, if present
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Place in container, if present?
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Unused
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Special to Jump To
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@@ -417,7 +417,7 @@ Unused
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Sound to play (10 = teleport)
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Unused
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Unused
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If 1, don't change location
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0 - return to split point, 1 - don't change location
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Unused
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Unused
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Special to Jump To
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@@ -520,8 +520,8 @@ Which spell pattern? (0 - single space)
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Max range? (ignored outside combat mode)
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Max targets? (>1 only in combat)
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Special Called if Targeting Fails
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if 1, allow obstructed spaces
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if 1, allow targeting in antimagic fields
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Allow obstructed spaces?
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Allow targeting in antimagic fields?
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Special to Call for Each Target
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--------------------
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