Implement a toggle picker for special node fields

This commit is contained in:
2025-02-22 15:49:13 -05:00
committed by Celtic Minstrel
parent 8ac6caa8c5
commit 1d119e1f26
8 changed files with 65 additions and 28 deletions

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@@ -448,7 +448,7 @@ Second part of message
Unused
Unused
Unused
If 1, just store ID in SDF and leave PC in party
Just store ID in SDF and leave PC in party?
extra 1b
extra 1c
extra 2a

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@@ -196,7 +196,7 @@ Unused
0 - allow, 1 - prevent
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0 - don't force, 1 - force if blocked
Force allow if blocked?
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Special to Jump To
@@ -245,7 +245,7 @@ Unused
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Which sound
0 - wait for sound to finish, 1 - don't wait
Continue without waiting for sound to finish?
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@@ -264,7 +264,7 @@ Unused
Horse to set (0 .. 29)
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0 - not property, 1 - becomes property
Owned by party?
Unused
Unused
Special to Jump To
@@ -281,7 +281,7 @@ Unused
Boat to set (0 .. 29)
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0 - not property, 1 - becomes property
Owned by party?
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Unused
Special to Jump To
@@ -298,7 +298,7 @@ Unused
Town to show/hide
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0 - town hidden, 1 - town visible
Town visible?
Unused
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Special to Jump To
@@ -650,7 +650,7 @@ Unused
Unused
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If 1, put a space before it
Put a space before it?
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String to append
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@@ -667,7 +667,7 @@ Unused
Unused
Unused
Unused
If 1, put a space before it
Put a space before it?
Unused
Number to append
Unused
@@ -684,7 +684,7 @@ Unused
Unused
Unused
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If 1, put a space before it
Put a space before it?
Unused
Monster type, or 0 to used selected PC
Unused
@@ -701,10 +701,10 @@ Unused
Unused
Unused
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If 1, put a space before it
Put a space before it?
Unused
Item type
0 - unidentified, 1 - full identified name
Use identified name?
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@@ -718,7 +718,7 @@ Unused
Unused
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If 1, put a space before it
Put a space before it?
Unused
Terrain type
Unused

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@@ -128,7 +128,7 @@ Unused
If party has this much gold ...
Call this special ...
Unused
If 1, take gold
Take gold?
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Unused
Otherwise call this special
@@ -145,7 +145,7 @@ Unused
If party has this much food ...
Call this special ...
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If 1, take food
Take food?
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Otherwise call this special
@@ -164,7 +164,7 @@ Y coordinate of space
Unused
If item of this class on space ...
Call this special ...
If 1, take item
Take item?
Otherwise call this special
--------------------
@@ -179,7 +179,7 @@ Unused
If has item of this special class ...
Call this special ...
Unused
If 1, take item
Take item?
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Otherwise call this special
@@ -196,7 +196,7 @@ Unused
If has equipped item of this special ...
Call this special ...
Unused
If 1, take item
Take item?
Unused
Unused
Otherwise call this special
@@ -329,7 +329,7 @@ Unused
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Unused
1 - include dead characters, otherwise no
Include dead characters?
If party size sufficient, call this special ...
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0 - Exact size, 1 - Minimum size
@@ -449,7 +449,7 @@ Unused
Unused
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Which context (0 .. 24)
0 - can enter, 1 - no enter
Prevent entry?
If context matches, call this special ...
Unused
Unused

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@@ -88,7 +88,7 @@ Stuff Done Flag Part A
Stuff Done Flag Part B
Number of first message in dialog
Unused
1 - add 'Leave'/'OK' button, else no
Add 'Leave'/'OK' button?
Picture number
Picture type
Label of 2nd button (-1 - no button)

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@@ -37,7 +37,7 @@ X of space to move to
Y of space to move to
First part of message
Second part of message
Set to 1 to place in container, if present
Place in container, if present?
0 - entire rectangle, 1 - just borders
Unused
Top of rectangle

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@@ -77,7 +77,7 @@ Unused
X coordinate of space
Y coordinate of space
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0 - Just move, 1 - Teleport
Play teleport animation?
Unused
Unused
Special to Jump To
@@ -197,7 +197,7 @@ X coordinate of space to place
Y coordinate of space to place
Unused
Number of creature to place
1 - force placement
Force placement?
Unused
Special to Jump To
@@ -350,7 +350,7 @@ X coordinate to place at
Y coordinate to place at
Unused
Number of town to place party in
If 1, always change level.
Skip dialog and always change level?
Trigger Limitations
Special to Call in New Town
@@ -384,7 +384,7 @@ X coordinate to place at
Y coordinate to place at
Unused
Item to place
Set to 1 to place in container, if present
Place in container, if present?
Unused
Special to Jump To
@@ -417,7 +417,7 @@ Unused
Sound to play (10 = teleport)
Unused
Unused
If 1, don't change location
0 - return to split point, 1 - don't change location
Unused
Unused
Special to Jump To
@@ -520,8 +520,8 @@ Which spell pattern? (0 - single space)
Max range? (ignored outside combat mode)
Max targets? (>1 only in combat)
Special Called if Targeting Fails
if 1, allow obstructed spaces
if 1, allow targeting in antimagic fields
Allow obstructed spaces?
Allow targeting in antimagic fields?
Special to Call for Each Target
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