- Fixed more major bugs, both in game and scenario editor.

- Removed all remnants of the password code (I think).
- The game is now almost ready for beta.

git-svn-id: http://openexile.googlecode.com/svn/trunk@49 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-02 20:25:13 +00:00
parent d60b8a7fb1
commit 1cbb12e1b8
25 changed files with 858 additions and 1433 deletions

View File

@@ -12,7 +12,7 @@
#include "scen.fileio.h"
#include "mathutil.h"
extern short cen_x, cen_y, overall_mode,user_given_password;
extern short cen_x, cen_y, overall_mode;//,user_given_password;
extern bool mouse_button_held,editing_town;
extern short cur_viewing_mode;
extern cTown* town;
@@ -1638,14 +1638,14 @@ void delete_last_town() {
scenario.town_data_size[scenario.num_towns][2] = 0;
scenario.town_data_size[scenario.num_towns][3] = 0;
scenario.town_data_size[scenario.num_towns][4] = 0;
scenario.flag_a = 41942 /*sizeof(scenario_data_type)*/ + get_ran(1,-1000,1000);
scenario.flag_b = town_s(user_given_password);
scenario.flag_c = out_s(user_given_password);
scenario.flag_e = str_size_1(user_given_password);
scenario.flag_f = str_size_2(user_given_password);
scenario.flag_h = str_size_3(user_given_password);
scenario.flag_g = 10000 + get_ran(1,0,5000);
scenario.flag_d = init_data(user_given_password);
//scenario.flag_a = 41942 /*sizeof(scenario_data_type)*/ + get_ran(1,-1000,1000);
//scenario.flag_b = town_s(user_given_password);
//scenario.flag_c = out_s(user_given_password);
//scenario.flag_e = str_size_1(user_given_password);
//scenario.flag_f = str_size_2(user_given_password);
//scenario.flag_h = str_size_3(user_given_password);
//scenario.flag_g = 10000 + get_ran(1,0,5000);
//scenario.flag_d = init_data(user_given_password);
save_scenario();
}