- Fixed more major bugs, both in game and scenario editor.
- Removed all remnants of the password code (I think). - The game is now almost ready for beta. git-svn-id: http://openexile.googlecode.com/svn/trunk@49 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -165,7 +165,7 @@ void init_dialogs(){
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cd_register_event_filter(973,display_strings_event_filter);
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cd_register_event_filter(800,edit_make_scen_1_event_filter);
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cd_register_event_filter(801,edit_make_scen_2_event_filter);
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cd_register_event_filter(802,user_password_filter);
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//cd_register_event_filter(802,user_password_filter);
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cd_register_event_filter(803,edit_scen_details_event_filter);
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cd_register_event_filter(804,edit_scen_intro_event_filter);
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cd_register_event_filter(805,set_starting_loc_filter);
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@@ -186,7 +186,7 @@ void init_dialogs(){
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cd_register_event_filter(820,choose_text_res_event_filter);
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cd_register_event_filter(821,edit_basic_dlog_event_filter);
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cd_register_event_filter(822,edit_spec_enc_event_filter);
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cd_register_event_filter(823,give_password_filter);
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//cd_register_event_filter(823,give_password_filter);
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cd_register_event_filter(824,edit_item_abil_event_filter);
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cd_register_event_filter(825,edit_special_num_event_filter);
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cd_register_event_filter(826,edit_spec_text_event_filter);
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@@ -1106,9 +1106,9 @@ void place_location() {
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//EraseRect(&text_rect);
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SetPort( terrain_buttons_gworld);
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erase_rect.left = terrain_rects[255].left + 17;
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erase_rect.left = 2;//terrain_rects[255].left + 17;
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erase_rect.right = RIGHT_AREA_WIDTH - 1;
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erase_rect.top = terrain_rects[255].top + 12 - 9;
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erase_rect.top = terrain_rects[255].top + 26 - 9;//12 - 9;
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erase_rect.bottom = erase_rect.top + 12;
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FillCRect(&erase_rect,bg[17]);
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