From 1bfc435499f991a5ced7c934b6fb5dbe111c7879 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Mon, 19 May 2025 18:05:28 -0500 Subject: [PATCH] resolve some TODOs --- src/game/boe.specials.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/game/boe.specials.cpp b/src/game/boe.specials.cpp index 9e5f0c7d..aa592565 100644 --- a/src/game/boe.specials.cpp +++ b/src/game/boe.specials.cpp @@ -1827,8 +1827,6 @@ void push_things() { } } } - // TODO I think items pushed onto barrels or crates would become contained in them. This doesn't make much sense, - // but could be used for interesting automation like Factorio... // Push items for(short i = 0; i < univ.town.items.size(); i++){ if(univ.town.items[i].variety != eItemType::NO_ITEM){ @@ -1839,7 +1837,6 @@ void push_things() { // Push party in peace mode if(is_town()) { if(check_push(univ.party.town_loc)){ - // TODO: Will this push you into a placed forcecage or barrier? Should it? ASB("You get pushed."); center = univ.party.town_loc; update_explored(center);