Several more tweaks/fixes
- Missing special node opcodes - Pass the party's (or in combat, the active character's) current location to special nodes triggered by timers - Fix the set pointer node - Fix terrain palette not correctly registering clicks while scrolled down - Fix sheets not correctly being copied from the temporary files folder - Fix monster abilities not being loaded from new scenarios - Fix custom sheets not being reloaded if they have changed - Documentation tweaks
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@@ -1689,7 +1689,8 @@ both in town and outdoors, but the first few only work in town. For these nodes,
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values have slightly different meanings than before:</p>
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<dt>Extra 1a, Extra 1b, Extra 2a, Extra 2b:</dt><dd>For each of these specials, Extra 1a
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and Extra 1b are the top and left of the rectangle. Extra 2a and Extra 2b are the bottom
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and right of the rectangle.
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and right of the rectangle. Note that this is the reverse of standard coordinate order -
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Y coordinate first, then X coordinate.
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<p>The default values of Extra 2a and Extra 2b are -1. If you want the effect to only
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apply to one space (and not a whole rectangle), leave Extra 2a and Extra 2b at -1. In this
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case, the node only affects the space specified by Extra 1a and Extra 1b.</dd>
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