Give item: more sensible button selection
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@@ -42,10 +42,17 @@ std::string get_text_response(std::string prompt = "", pic_num_t pic = 16);
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short get_num_response(short min, short max, std::string prompt, std::vector<std::string> choice_names = {}, boost::optional<short> cancel_value = boost::none);
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enum class eSelectPC {
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ONLY_LIVING,
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ANY,
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ONLY_LIVING,
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ONLY_LIVING_WITH_ITEM_SLOT,
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// Slightly different from the previous: this now checks not just for a slot,
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// but also for carrying capacity, and will stack charges even if all slots are full.
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// When you use this, you have to set the global item_store to your item, first.
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ONLY_CAN_GIVE,
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// Same as the previous, but in combat, only show *adjacent* living PCs who can take the item.
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ONLY_CAN_GIVE_FROM_ACTIVE,
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ONLY_DEAD,
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ONLY_LIVING_WITH_ITEM_SLOT
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};
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// Prompt the player to choose a party member. Returns 0-5 for a pc, 6 for cancel, or 7 for all.
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// Prompt the player to choose a party member. Returns 0-5 for a pc, 6 for cancel, 7 for all, or 8 if no PCs fit the mode's filter.
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// Pass a string poiner to no_choice_reason to get the reason why no choices were available, if none are.
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short select_pc(eSelectPC mode, std::string title="", bool allow_choose_all = false);
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