record and replay debug give item
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@@ -1775,6 +1775,20 @@ void toggle_debug_mode() {
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print_buf();
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print_buf();
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}
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}
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void debug_give_item() {
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if(recording){
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record_action("debug_give_item", "");
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}
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int i = get_num_response(0, univ.scenario.scen_items.size()-1, "Which item?");
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int j = univ.scenario.scen_items[i].ident;
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univ.scenario.scen_items[i].ident = true;
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univ.party.give_item(univ.scenario.scen_items[i], true);
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univ.scenario.scen_items[i].ident = j;
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print_buf();
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put_item_screen(stat_window);
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put_pc_screen(); // In case the item was food or gold
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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location pass_point; // TODO: This isn't needed
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@@ -2085,14 +2099,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case 'I':
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case 'I':
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if(univ.debug_mode) {
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if(univ.debug_mode) {
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int i = get_num_response(0, univ.scenario.scen_items.size()-1, "Which item?");
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debug_give_item();
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int j = univ.scenario.scen_items[i].ident;
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univ.scenario.scen_items[i].ident = true;
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univ.party.give_item(univ.scenario.scen_items[i], true);
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univ.scenario.scen_items[i].ident = j;
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print_buf();
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put_item_screen(stat_window);
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put_pc_screen(); // In case the item was food or gold
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}
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}
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break;
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break;
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@@ -71,5 +71,6 @@ void handle_use_space_select(bool& need_reprint);
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void handle_use_space(location destination, bool& did_something, bool& need_redraw);
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void handle_use_space(location destination, bool& did_something, bool& need_redraw);
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void show_inventory();
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void show_inventory();
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void toggle_debug_mode();
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void toggle_debug_mode();
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void debug_give_item();
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#endif
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#endif
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@@ -481,6 +481,8 @@ static void replay_next_action() {
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give_help(help1, help2);
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give_help(help1, help2);
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}else if(t == "toggle_debug_mode"){
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}else if(t == "toggle_debug_mode"){
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toggle_debug_mode();
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toggle_debug_mode();
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}else if(t == "debug_give_item"){
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debug_give_item();
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}
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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// TODO some of these actions shouldn't call advance_time(). They should return
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