Scenario Editor const cleanup
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@@ -42,9 +42,9 @@ short a,b,c;
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short store_which_out_wand,store_out_wand_mode;
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out_wandering_type store_out_wand;
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char *day_str_1[] = {"Unused","Day creature appears","Day creature disappears",
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char const *day_str_1[] = {"Unused","Day creature appears","Day creature disappears",
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"Unused","Unused","Unused","Unused","Unused"};
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char *day_str_2[] = {"Unused","Event code (0 - no event)","Event code (0 - no event)",
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char const *day_str_2[] = {"Unused","Event code (0 - no event)","Event code (0 - no event)",
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"Unused","Unused","Unused",
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"Event code (0 - no event)","Event code (0 - no event)"};
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@@ -279,7 +279,7 @@ void edit_placed_monst(short which_m)
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{
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short i;
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char *attitude[4] = {"Friendly, Docile","Hostile, Type A","Friendly, Will Fight","Hostile, Type B"};
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char const *attitude[4] = {"Friendly, Docile","Hostile, Type A","Friendly, Will Fight","Hostile, Type B"};
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store_placed_monst = t_d.creatures[which_m];
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store_which_placed_monst = which_m;
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@@ -370,7 +370,7 @@ creature_start_type edit_placed_monst_adv(creature_start_type monst_record)
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short i;
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char temp_str[256];
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char *time_labels[] = {"Always here","Appear on given day","Disappear on day",
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char const *time_labels[] = {"Always here","Appear on given day","Disappear on day",
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"Sometimes here A","Sometimes here B","Sometimes here C",
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"Appear when event","Disappear when event"};
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