Scenario Editor const cleanup

This commit is contained in:
Sylae Corell
2014-07-30 13:33:16 -06:00
parent c9e7e86017
commit 194e16198b
14 changed files with 52 additions and 52 deletions

View File

@@ -49,7 +49,7 @@ RECT source_rect,draw_rect;
extern GWorldPtr terrain_buttons_gworld;
char *item_types[] = {"No Item","1-Handed weapon","2-Handed weapon","Gold","Bow","Arrows","Thrown missile",
char const *item_types[] = {"No Item","1-Handed weapon","2-Handed weapon","Gold","Bow","Arrows","Thrown missile",
"Potion/Magic Item","Scroll/Magic Item","Wand","Tool","Food","Shield","Armor","Helm",
"Gloves","Shield","Boots","Ring","Necklace",
"Weapon Poison","Non-Use Object","Pants","Crossbow","Bolts","Missile (no ammo)","Unused","Unused"};
@@ -1089,9 +1089,9 @@ short edit_ter_type(short which_ter)
{
short i;
char temp_str[256];
char *blocked_strs[6] = {"Clear","Walk through, Opaque","Clear, Special","Clear, Blocked","Blocked, Obstructed",
char const *blocked_strs[6] = {"Clear","Walk through, Opaque","Clear, Special","Clear, Blocked","Blocked, Obstructed",
"Blocked, Opaque"};
char *sound_strs[4] = {"Footstep","Squish","Crunch","Silence"};
char const *sound_strs[4] = {"Footstep","Squish","Crunch","Silence"};
store_which_ter = which_ter;
store_ter = scenario.ter_types[which_ter];
@@ -1324,7 +1324,7 @@ short edit_monst_type(short which_monst)
// ignore parent in Mac version
{
short i;
char *attitude[4] = {"Friendly, Docile","Hostile, Type A","Friendly, Will Fight","Hostile, Type B"};
char const *attitude[4] = {"Friendly, Docile","Hostile, Type A","Friendly, Will Fight","Hostile, Type B"};
store_which_monst = which_monst;
store_monst = scenario.scen_monsters[which_monst];