Scenario Editor const cleanup
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@@ -353,7 +353,7 @@ void paint_pattern(HBITMAP dest,short which_mode,RECT dest_rect,short which_patt
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uly = store_uly;
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}
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HBITMAP ReadBMP(char * fileName)
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HBITMAP ReadBMP(char const * fileName)
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{
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return (HBITMAP) LoadImage(0, fileName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
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}
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