Scenario Editor const cleanup

This commit is contained in:
Sylae Corell
2014-07-30 13:33:16 -06:00
parent c9e7e86017
commit 194e16198b
14 changed files with 52 additions and 52 deletions

View File

@@ -39,7 +39,7 @@ struct RECT16
short top;
short right;
short bottom;
RECT rect32();
RECT16 () {}
RECT16 (const RECT & );
@@ -48,12 +48,12 @@ struct RECT16
extern POINT MAKEPOINT(LONG lparam);
typedef unsigned char BYTE;
typedef unsigned char BYTE;
typedef char Boolean;
typedef struct {
char x,y;
unsigned char x,y;
} location;
typedef struct {
@@ -76,7 +76,7 @@ typedef struct {
unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over;
unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3;
} terrain_type_type;
typedef struct {
unsigned char monst[4];
} wandering_type;
@@ -113,7 +113,7 @@ typedef struct {
char spec_enc_code,time_code;
short monster_time,personality;
short special_on_kill,facial_pic;
} creature_start_type;
@@ -146,12 +146,12 @@ typedef struct {
short item_code,ability;
unsigned char charges,always_there,property,contained;
} preset_item_type;
typedef struct {
location field_loc;
short field_type;
} preset_field_type;
typedef struct {
short town_chop_time,town_chop_key;
wandering_type wandering[4];
@@ -190,13 +190,13 @@ typedef struct {
creature_start_type creatures[40];
unsigned char lighting[6][48];
} ave_tr_type;
typedef struct {
unsigned char terrain[32][32];
RECT16 room_rect[16];
creature_start_type creatures[30];
unsigned char lighting[4][32];
} tiny_tr_type;
} tiny_tr_type;
typedef struct {
short block_type;
@@ -205,13 +205,13 @@ typedef struct {
char block_key_time;
location block_loc;
} city_block_type;
typedef struct {
RECT16 what_rect;
unsigned char ter_type;
unsigned char hollow;
} city_ter_rect_type;
typedef struct {
creature_start_type creatures[30];
city_block_type city_block[15];
@@ -240,9 +240,9 @@ typedef struct {
unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
short picture_num;
} monster_record_type;
typedef struct {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
@@ -322,7 +322,7 @@ typedef struct {
Boolean exists;
short direction;
out_wandering_type what_monst;
location which_sector,m_loc;
location which_sector,m_loc;
} outdoor_creature_type;
typedef struct {
@@ -331,7 +331,7 @@ typedef struct {
char out_strs[120][256];
} piles_of_stuff_dumping_type;
short get_ran (short times,short min,short max);
short s_pow(short x,short y);
short dist(location p1,location p2);