More read/write test cases for monsters, especially monster abilities
Fixes: - For radiate abilities, the pattern was not saved and defaulted to single instead of square on load - For summon abilities, what to summon was not saved and chance was incorrectly saved
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test/files/monsters/abil_missile/bad_node.xml
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test/files/monsters/abil_missile/bad_node.xml
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<monsters boes="2.0.0">
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<monster id='1'>
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<name>Test Monster</name>
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<level>1</level>
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<armor>0</armor>
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<skill>2</skill>
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<hp>10</hp>
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<speed>4</speed>
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<race>humanoid</race>
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<attacks/>
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<pic h='1' w='1'>5</pic>
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<attitude>hostile-a</attitude>
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<immunity/>
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<abilities>
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<missile type='missile'>
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<bad></bad>
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</missile>
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</abilities>
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</monster>
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</monsters>
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test/files/monsters/abil_missile/bad_type.xml
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test/files/monsters/abil_missile/bad_type.xml
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<monsters boes="2.0.0">
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<monster id='1'>
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<name>Test Monster</name>
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<level>1</level>
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<armor>0</armor>
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<skill>2</skill>
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<hp>10</hp>
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<speed>4</speed>
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<race>humanoid</race>
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<attacks/>
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<pic h='1' w='1'>5</pic>
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<attitude>hostile-a</attitude>
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<immunity/>
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<abilities>
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<missile type='dmg'>
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</missile>
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</abilities>
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</monster>
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</monsters>
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test/files/monsters/abil_missile/minimal.xml
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test/files/monsters/abil_missile/minimal.xml
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<monsters boes="2.0.0">
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<monster id='1'>
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<name>Test Monster</name>
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<level>1</level>
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<armor>0</armor>
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<skill>2</skill>
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<hp>10</hp>
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<speed>4</speed>
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<race>humanoid</race>
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<attacks/>
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<pic h='1' w='1'>5</pic>
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<attitude>hostile-a</attitude>
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<immunity/>
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<abilities>
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<missile type='missile'>
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<type>arrow</type>
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<missile>3</missile>
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<strength>2d6</strength>
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<skill>8</skill>
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<range>10</range>
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<chance>80</chance>
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</missile>
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</abilities>
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</monster>
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</monsters>
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test/files/monsters/abil_missile/missing_elem.xml
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test/files/monsters/abil_missile/missing_elem.xml
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<monsters boes="2.0.0">
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<monster id='1'>
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<name>Test Monster</name>
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<level>1</level>
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<armor>0</armor>
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<skill>2</skill>
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<hp>10</hp>
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<speed>4</speed>
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<race>humanoid</race>
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<attacks/>
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<pic h='1' w='1'>5</pic>
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<attitude>hostile-a</attitude>
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<immunity/>
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<abilities>
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<missile type='missile'>
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</missile>
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</abilities>
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</monster>
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</monsters>
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