Implement loading of scenarios
- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
This commit is contained in:
@@ -131,8 +131,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="ground" minOccurs="0" type="xs:integer"/>
|
||||
<xs:element name="trim-for" minOccurs="0" type="xs:integer"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
@@ -159,6 +157,8 @@
|
||||
<xs:element name="step-sound" minOccurs="0" type="stepSound"/>
|
||||
<xs:element name="trim" type="terTrim"/>
|
||||
<xs:element name="arena" type="xs:integer"/>
|
||||
<xs:element name="ground" minOccurs="0" type="xs:integer"/>
|
||||
<xs:element name="trim-for" minOccurs="0" type="xs:integer"/>
|
||||
<xs:element ref="editor" minOccurs="0"/>
|
||||
</xs:all>
|
||||
<xs:attribute name="id" type="xs:integer" use="required"/>
|
||||
@@ -169,7 +169,11 @@
|
||||
<xs:sequence>
|
||||
<xs:element ref="terrain" minOccurs="0" maxOccurs="unbounded"/>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="boes" type="xs:string"/>
|
||||
<xs:attribute name="boes" type="xs:string" use="required"/>
|
||||
</xs:complexType>
|
||||
<xs:unique name='terrainIds'>
|
||||
<xs:selector xpath='terrain'/>
|
||||
<xs:field xpath='@id'/>
|
||||
</xs:unique>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
|
Reference in New Issue
Block a user