make fancy file picker function game-specific
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@@ -2017,17 +2017,17 @@ fs::path run_autosave_picker(fs::path auto_folder, cDialog* parent) {
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return cFilePicker(auto_folder, false, parent, true).run();
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}
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fs::path run_file_picker(bool saving) {
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if(!has_feature_flag("file-picker-dialog", "V1") /* TODO check file picker preference */){
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if(saving)
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return nav_put_or_temp_party();
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else
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return nav_get_or_decode_party();
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}
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fs::path fancy_file_picker(bool saving) {
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// TODO this is set up to be configurable, but not yet exposed in preferences.
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fs::path save_folder = get_string_pref("SaveFolder", saveDir.string());
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return run_file_picker(save_folder, saving);
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}
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fs::path run_file_picker(bool saving){
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if(has_feature_flag("file-picker-dialog", "V1") && get_bool_pref("FancyFilePicker", true)){
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return fancy_file_picker(saving);
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}
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return os_file_picker(saving);
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}
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@@ -25,8 +25,8 @@ void pick_preferences(bool record = true);
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void save_prefs();
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void tip_of_day();
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struct scen_header_type pick_a_scen();
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fs::path run_file_picker(bool saving);
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fs::path fancy_file_picker(bool saving);
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// Pick from the autosaves made while playing in a given save file
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fs::path run_autosave_picker(fs::path save_file, cDialog* parent = nullptr);
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fs::path run_autosave_picker(fs::path auto_folder, cDialog* parent = nullptr);
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#endif
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