Strip trailing blank sign strings from BoEB and scenarios

This commit is contained in:
2023-01-30 21:46:31 -05:00
parent 1181ce55d4
commit 16cb43a8c7
110 changed files with 0 additions and 110 deletions

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@@ -53,7 +53,6 @@
<sign id="0">
<![CDATA[Cavala - 10 more miles up road]]>
</sign>
<sign id="7" />
<area top="15" left="35" bottom="21" right="39">Near Cavala</area>
<string id="0">
<![CDATA[A band of maybe 10 to 12 people was camped here recently. There's plenty of tracks, horse droppings, and gnawed chicken bones. No sign, however, of who they were or where they went.]]>

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@@ -18,7 +18,6 @@
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</encounter>
<sign id="7" />
<string id="0">
<![CDATA[Someone was building a road out this way, but construction ended abruptly when the bandit attacks started. Piles of gravel and rusted picks and shovels are littered nearby.]]>
</string>

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@@ -53,7 +53,6 @@
<sign id="0">
<![CDATA[WELCOME TO MRRNAH HOLLOW|Cavala - 20 miles north]]>
</sign>
<sign id="7" />
<area top="36" left="19" bottom="46" right="27">Near Valley Entrance</area>
<area top="28" left="28" bottom="30" right="30">By Small Hut</area>
<string id="0">

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@@ -285,7 +285,6 @@
<sign id="9">
<![CDATA[Sourgrass Processing II]]>
</sign>
<sign id="19" />
<string id="0">
<![CDATA[The mayor of Cavala has been kind enough to set a bedroom in the barracks aside for you. When you need to rest, you can always return here.]]>
</string>

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@@ -85,7 +85,6 @@
<item id="21">
<type>19</type>
</item>
<sign id="19" />
<string id="0">
<![CDATA[Sure, the bed in this shack is old and moldy, and the blankets are filthy. It's still much, much better (and more secure) than sleeping outside on the ground. Do you rest for a while?]]>
</string>

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@@ -262,7 +262,6 @@
<sign id="3">
<![CDATA[PLEASE DON'T STEAL MY LIFE SAVINGS]]>
</sign>
<sign id="19" />
<string id="0">
<![CDATA[You kneel in front of the altar and pray for guidance. None is forthcoming. The prayer rug looks like it's been used a lot recently.]]>
</string>

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@@ -556,7 +556,6 @@
<area top="21" left="25" bottom="28" right="31">Cameron&apos;s Chambers</area>
<area top="33" left="9" bottom="39" right="16">Training Room</area>
<area top="34" left="1" bottom="46" right="7">Dining Hall</area>
<sign id="19" />
<string id="0">
<![CDATA[You finally make your way into the bandits' hideout. It was well concealed ... mounds of brush were heaped in front of the entrance, and dirt was piled onto the brush. You were only able to see it from right outside.]]>
</string>