From 168ff836374264c5ae3c47e2cf0519ef0795e915 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Thu, 28 Aug 2025 11:35:30 -0500 Subject: [PATCH] fix draw zoomed-out teranim in scenedit --- src/scenedit/scen.graphics.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/scenedit/scen.graphics.cpp b/src/scenedit/scen.graphics.cpp index f0d1a1a5..c7ebf7c3 100644 --- a/src/scenedit/scen.graphics.cpp +++ b/src/scenedit/scen.graphics.cpp @@ -1484,7 +1484,6 @@ void draw_one_tiny_terrain_spot (short i,short j,ter_num_t terrain_to_draw,short } else { sf::Texture& small_ter_gworld = *ResMgr::graphics.get("termap"); if(picture_wanted >= 960) { - picture_wanted -= 960; from_rect.offset(12 * 20, (picture_wanted - 960) * 12); rect_draw_some_item(small_ter_gworld, from_rect, mainPtr(), dest_rect); } else {