any_items() -> any_preset_items()
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@@ -115,7 +115,7 @@ public:
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void set_up_lights();
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short light_obscurity(short x,short y) const; // Obscurity function used for calculating lighting
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bool is_cleaned_out() const;
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bool any_items() const;
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bool any_preset_items() const;
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explicit cTown(cScenario& scenario, size_t dim);
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void import_legacy(legacy::town_record_type& old);
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