Lots of new tiny editor icons
- Several new icons for specific damage/status terrains - New icon for light-emitting terrains (only shown in town) - New icons for diagonal conveyors (even though they're still not implemented in the game) - Some old icons updated, tweaked, or (in the case of crumbling) replaced - Many new icons for developer use, including a complete set of letters and digits - Choose button to select small icon for terrains that call a special node or have no special property (you select from a list of descriptions)
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@@ -134,17 +134,17 @@ void cTerrain::append(legacy::terrain_type_type& old){
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case 0:
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if(i == 7 || i == 10 || i == 13 || i == 16){
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special = eTerSpec::NONE;
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flag1 = 23;
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flag1 = 87;
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flag2 = flag3 = 0;
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}else if(picture == 215 || (picture >= 218 && picture <= 221)){
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picture = 215;
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special = eTerSpec::NONE;
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flag1 = 3;
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flag1 = 63;
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flag2 = flag3 = 0;
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}else if(picture == 216 || (picture >= 222 && picture <= 225)){
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picture = 215;
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special = eTerSpec::NONE;
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flag1 = 2;
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flag1 = 62;
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flag2 = flag3 = 0;
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}else if(picture == 143) {
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special = eTerSpec::BED;
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