Officially move version info up to 2.0
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@@ -268,14 +268,6 @@ bool load_party_v1(fs::path file_to_load, cUniverse& univ, bool town_restore, bo
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univ.town.append(sfx, misc_i);
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}
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// Compatibility flags
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// TODO: Pretty sure I did this elsewhere, so probably don't need it here
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if(in_scen && univ.scenario.format.prog_make_ver[0] < 2){
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univ.party.stuff_done[305][8] = 1;
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} else {
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univ.party.stuff_done[305][8] = 0;
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}
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return true;
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}
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