Overhaul the game's "rendering pipeline", simplifying it a fair bit
- Also significantly improves performance
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@@ -214,7 +214,7 @@ void finish_load_party(){
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center = univ.town.p_loc;
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}
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redraw_screen();
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redraw_screen(REFRESH_ALL);
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current_pc = first_active_pc();
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loaded_yet = true;
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