Initial stage of major refactor - putting all PC/monster-affecting functions inside the respective classes

This commit is contained in:
2015-01-24 20:02:20 -05:00
parent 44a235673f
commit 144945587b
29 changed files with 1110 additions and 879 deletions

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@@ -30,7 +30,6 @@ void draw_help_dialog_item_buttons(cDialog& dialog,short item);
void draw_help_dialog_forcefields(cDialog& dialog,short item);
void make_cursor_watch() ;
void place_glands(location where,mon_num_t m_type);
short party_total_level() ;
void reset_item_max();
short item_val(cItem item);
void place_treasure(location where,short level,short loot,short mode);