Mass re-indentation
(Also removes some trailing whitespace)
This commit is contained in:
@@ -72,7 +72,7 @@ cScenario scenario;
|
||||
//piles_of_stuff_dumping_type *data_store;
|
||||
RECT right_sbar_rect;
|
||||
|
||||
//
|
||||
//
|
||||
// Main body of program Exileedit
|
||||
//
|
||||
|
||||
@@ -82,7 +82,7 @@ int main(int, char* argv[]) {
|
||||
//outdoor_record_type dummy_outdoor, *store2;
|
||||
|
||||
|
||||
//data_store = (piles_of_stuff_dumping_type *) NewPtr(sizeof(piles_of_stuff_dumping_type));
|
||||
//data_store = (piles_of_stuff_dumping_type *) NewPtr(sizeof(piles_of_stuff_dumping_type));
|
||||
init_current_terrain();
|
||||
//create_file();
|
||||
//ExitToShell();
|
||||
@@ -118,9 +118,9 @@ int main(int, char* argv[]) {
|
||||
|
||||
//update_item_menu();
|
||||
|
||||
// to_create = get_town_to_edit();
|
||||
// to_create = get_town_to_edit();
|
||||
|
||||
// load_terrain(to_create);
|
||||
// load_terrain(to_create);
|
||||
|
||||
// modify_lists();
|
||||
set_up_start_screen();
|
||||
@@ -128,14 +128,14 @@ int main(int, char* argv[]) {
|
||||
check_for_intel();
|
||||
redraw_screen();
|
||||
|
||||
while (!All_Done)
|
||||
while (!All_Done)
|
||||
Handle_One_Event();
|
||||
|
||||
close_program();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
// Initialize everything for the program, make sure we can run
|
||||
//
|
||||
|
||||
@@ -156,7 +156,7 @@ void Initialize(void) {
|
||||
srand(time(NULL));
|
||||
|
||||
//
|
||||
// Make a new window for drawing in, and it must be a color window.
|
||||
// Make a new window for drawing in, and it must be a color window.
|
||||
// The window is full screen size, made smaller to make it more visible.
|
||||
//
|
||||
sf::VideoMode mode = sf::VideoMode::getDesktopMode();
|
||||
@@ -228,19 +228,19 @@ void handle_file_menu(int item_hit) {
|
||||
fs::path file_to_load;
|
||||
switch (item_hit) {
|
||||
case 1: // open
|
||||
file_to_load = nav_get_scenario();
|
||||
if(!file_to_load.empty() && load_scenario(file_to_load)) {
|
||||
if(load_town(scenario.last_town_edited,town))
|
||||
cur_town = scenario.last_town_edited;
|
||||
if(load_outdoors(scenario.last_out_edited,current_terrain)){
|
||||
cur_out = scenario.last_out_edited;
|
||||
augment_terrain(cur_out);
|
||||
}
|
||||
overall_mode = MODE_MAIN_SCREEN;
|
||||
change_made = false;
|
||||
update_item_menu();
|
||||
set_up_main_screen();
|
||||
file_to_load = nav_get_scenario();
|
||||
if(!file_to_load.empty() && load_scenario(file_to_load)) {
|
||||
if(load_town(scenario.last_town_edited,town))
|
||||
cur_town = scenario.last_town_edited;
|
||||
if(load_outdoors(scenario.last_out_edited,current_terrain)){
|
||||
cur_out = scenario.last_out_edited;
|
||||
augment_terrain(cur_out);
|
||||
}
|
||||
overall_mode = MODE_MAIN_SCREEN;
|
||||
change_made = false;
|
||||
update_item_menu();
|
||||
set_up_main_screen();
|
||||
}
|
||||
break;
|
||||
case 2: // save
|
||||
town->set_up_lights();
|
||||
|
Reference in New Issue
Block a user