Mass re-indentation

(Also removes some trailing whitespace)
This commit is contained in:
2014-12-15 08:43:14 -05:00
parent aaad894ccb
commit 140e0b58ef
25 changed files with 2723 additions and 2723 deletions

View File

@@ -134,7 +134,7 @@ bool give_to_pc(short pc_num,cItemRec item,short print_result,bool allow_overl
return true;
}
if(!allow_overload && item.item_weight() >
amount_pc_can_carry(pc_num) - pc_carry_weight(pc_num)) {
amount_pc_can_carry(pc_num) - pc_carry_weight(pc_num)) {
if (print_result) {
beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
ASB("Item too heavy to carry.");
@@ -235,7 +235,7 @@ short get_prot_level(short pc_num,eItemAbil abil) {
for (i = 0; i < 24; i++)
if(univ.party[pc_num].items[i].variety != eItemType::NO_ITEM && (univ.party[pc_num].items[i].ability == abil)
&& (univ.party[pc_num].equip[i]))
&& (univ.party[pc_num].equip[i]))
return univ.party[pc_num].items[i].ability_strength;
return -1;
@@ -245,7 +245,7 @@ short pc_has_abil_equip(short pc_num,eItemAbil abil) {
short i = 0;
while((univ.party[pc_num].items[i].variety == eItemType::NO_ITEM || univ.party[pc_num].items[i].ability != abil
|| !univ.party[pc_num].equip[i]) && (i < 24))
|| !univ.party[pc_num].equip[i]) && (i < 24))
i++;
return i;
@@ -255,7 +255,7 @@ short pc_has_abil(short pc_num,eItemAbil abil) {
short i = 0;
while((univ.party[pc_num].items[i].variety == eItemType::NO_ITEM || univ.party[pc_num].items[i].ability != abil
) && (i < 24))
) && (i < 24))
i++;
return i;
}
@@ -378,7 +378,7 @@ short pc_ok_to_buy(short pc_num,short cost,cItemRec item) ////
if(item.variety != eItemType::GOLD && item.variety != eItemType::FOOD) {
for (i = 0; i < 24; i++)
if(univ.party[pc_num].items[i].variety != eItemType::NO_ITEM && univ.party[pc_num].items[i].type_flag == item.type_flag
&& (univ.party[pc_num].items[i].charges > 123))
&& (univ.party[pc_num].items[i].charges > 123))
return 5;
if (pc_has_space(pc_num) == 24)
@@ -726,11 +726,11 @@ void combine_things(short pc_num)
for (i = 0; i < 24; i++) {
if(univ.party[pc_num].items[i].variety != eItemType::NO_ITEM &&
(univ.party[pc_num].items[i].type_flag > 0) && (univ.party[pc_num].items[i].ident)) {
(univ.party[pc_num].items[i].type_flag > 0) && (univ.party[pc_num].items[i].ident)) {
for (j = i + 1; j < 24; j++)
if(univ.party[pc_num].items[j].variety != eItemType::NO_ITEM &&
(univ.party[pc_num].items[j].type_flag == univ.party[pc_num].items[i].type_flag)
&& (univ.party[pc_num].items[j].ident)) {
(univ.party[pc_num].items[j].type_flag == univ.party[pc_num].items[i].type_flag)
&& (univ.party[pc_num].items[j].ident)) {
add_string_to_buf("(items combined)");
test = (short) (univ.party[pc_num].items[i].charges) + (short) (univ.party[pc_num].items[j].charges);
if (test > 125) {
@@ -860,14 +860,14 @@ void set_town_attitude(short lo,short hi,short att) {
// If made hostile, make mobile
if (att == 1 || att == 3) {
univ.town.monst[i].mobility = 1;
// If a "guard", give a power boost
if (scenario.scen_monsters[num].spec_skill == 37) {
univ.town.monst[i].active = 2;
univ.town.monst[i].health *= 3;
univ.town.monst[i].status[eStatus::HASTE_SLOW] = 8;
univ.town.monst[i].status[eStatus::BLESS_CURSE] = 8;
}
univ.town.monst[i].mobility = 1;
// If a "guard", give a power boost
if (scenario.scen_monsters[num].spec_skill == 37) {
univ.town.monst[i].active = 2;
univ.town.monst[i].health *= 3;
univ.town.monst[i].status[eStatus::HASTE_SLOW] = 8;
univ.town.monst[i].status[eStatus::BLESS_CURSE] = 8;
}
}
}
@@ -890,7 +890,7 @@ static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& curr
// First make sure all arrays for who can get stuff are in order.
if(current_getting_pc < 6 && (univ.party[current_getting_pc].main_status != eMainStatus::ALIVE
|| (pc_has_space(current_getting_pc) == 24))) {
|| (pc_has_space(current_getting_pc) == 24))) {
current_getting_pc = 6;
}
@@ -900,7 +900,7 @@ static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& curr
sout << "pc" << i + 1;
std::string id = sout.str();
if(univ.party[i].main_status == eMainStatus::ALIVE && pc_has_space(i) < 24
&& ((!is_combat()) || (current_pc == i))) {
&& ((!is_combat()) || (current_pc == i))) {
if (current_getting_pc == 6)
current_getting_pc = i;
me[id].show();
@@ -919,7 +919,7 @@ static void put_item_graphics(cDialog& me, size_t& first_item_shown, short& curr
me["up"].hide();
else me["up"].show();
if(first_item_shown > item_array.size() - 7 ||
item_array.size() <= 8)
item_array.size() <= 8)
me["down"].hide();
else me["down"].show();
@@ -1084,7 +1084,7 @@ bool display_item(location from_loc,short pc_num,short mode, bool check_containe
bool show_get_items(std::string titleText, std::vector<cItemRec*>& itemRefs, short pc_getting, bool overload) {
using namespace std::placeholders;
size_t first_item = 0;
if (!pc_gworld_loaded)
pc_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("pcs"));
@@ -1448,7 +1448,7 @@ void refresh_store_items()
for (j = 0; j < 10; j++) {
univ.party.magic_store_items[i][j] = return_treasure(loot_index[j]);
if(univ.party.magic_store_items[i][j].variety == eItemType::GOLD ||
univ.party.magic_store_items[i][j].variety == eItemType::FOOD)
univ.party.magic_store_items[i][j].variety == eItemType::FOOD)
univ.party.magic_store_items[i][j] = cItemRec();
univ.party.magic_store_items[i][j].ident = true;
}