Replace pc editor event beeps with play_sound(1)

This commit is contained in:
2024-12-27 11:18:17 -06:00
parent 6a26229ab6
commit 1384b4668d

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@@ -380,7 +380,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
} while(univ.party[save.who].main_status != eMainStatus::ALIVE); } while(univ.party[save.who].main_status != eMainStatus::ALIVE);
do_xp_draw(me,save); do_xp_draw(me,save);
} else } else
beep(); // TODO: This is a game event, so it should have a game sound, not a system alert. play_sound(1);
} else if(item_hit == "right") { } else if(item_hit == "right") {
// TODO: If they don't work in mode 0, why are they visible? // TODO: If they don't work in mode 0, why are they visible?
if(save.mode != 0) { if(save.mode != 0) {
@@ -390,7 +390,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
} while(univ.party[save.who].main_status != eMainStatus::ALIVE); } while(univ.party[save.who].main_status != eMainStatus::ALIVE);
do_xp_draw(me,save); do_xp_draw(me,save);
} else } else
beep(); // TODO: This is a game event, so it should have a game sound, not a system alert. play_sound(1);
} }
return true; return true;
} }
@@ -409,7 +409,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
if(save.mode == 1) if(save.mode == 1)
save.g += 10; save.g += 10;
} }
} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert. } else play_sound(1);
} else if(item_hit[3] == 'p') { } else if(item_hit[3] == 'p') {
if(can_change_skill(eSkill::MAX_SP, save, true)) { if(can_change_skill(eSkill::MAX_SP, save, true)) {
save.hp += 2; save.hp += 2;
@@ -444,7 +444,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
if(save.mode == 1) if(save.mode == 1)
save.g += 15; save.g += 15;
} }
} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert. } else play_sound(1);
} else if(item_hit[3] == 'p') { } else if(item_hit[3] == 'p') {
if(can_change_skill(eSkill::MAX_SP, save, true)) { if(can_change_skill(eSkill::MAX_SP, save, true)) {
save.sp += 1; save.sp += 1;
@@ -492,7 +492,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
if(save.mode == 1) if(save.mode == 1)
save.g += skill_g_cost[which_skill]; save.g += skill_g_cost[which_skill];
} }
} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert. } else play_sound(1);
} else if(dir == 'p') { } else if(dir == 'p') {
if(can_change_skill(which_skill, save, true)) { if(can_change_skill(which_skill, save, true)) {
save.skills[which_skill] += 1; save.skills[which_skill] += 1;
@@ -506,7 +506,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
give_help(25,0,me); give_help(25,0,me);
else if(save.mode == 1 && save.g < skill_g_cost[which_skill]) else if(save.mode == 1 && save.g < skill_g_cost[which_skill])
give_help(24,0,me); give_help(24,0,me);
else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert. else play_sound(1);
} }
} }