Replace pc editor event beeps with play_sound(1)
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@@ -380,7 +380,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
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} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
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} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
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do_xp_draw(me,save);
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do_xp_draw(me,save);
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} else
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} else
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beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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play_sound(1);
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} else if(item_hit == "right") {
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} else if(item_hit == "right") {
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// TODO: If they don't work in mode 0, why are they visible?
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// TODO: If they don't work in mode 0, why are they visible?
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if(save.mode != 0) {
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if(save.mode != 0) {
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@@ -390,7 +390,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
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} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
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} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
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do_xp_draw(me,save);
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do_xp_draw(me,save);
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} else
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} else
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beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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play_sound(1);
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}
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}
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return true;
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return true;
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}
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}
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@@ -409,7 +409,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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if(save.mode == 1)
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if(save.mode == 1)
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save.g += 10;
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save.g += 10;
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}
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}
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} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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} else play_sound(1);
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} else if(item_hit[3] == 'p') {
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} else if(item_hit[3] == 'p') {
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if(can_change_skill(eSkill::MAX_SP, save, true)) {
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if(can_change_skill(eSkill::MAX_SP, save, true)) {
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save.hp += 2;
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save.hp += 2;
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@@ -444,7 +444,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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if(save.mode == 1)
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if(save.mode == 1)
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save.g += 15;
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save.g += 15;
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}
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}
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} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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} else play_sound(1);
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} else if(item_hit[3] == 'p') {
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} else if(item_hit[3] == 'p') {
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if(can_change_skill(eSkill::MAX_SP, save, true)) {
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if(can_change_skill(eSkill::MAX_SP, save, true)) {
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save.sp += 1;
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save.sp += 1;
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@@ -492,7 +492,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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if(save.mode == 1)
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if(save.mode == 1)
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save.g += skill_g_cost[which_skill];
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save.g += skill_g_cost[which_skill];
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}
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}
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} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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} else play_sound(1);
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} else if(dir == 'p') {
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} else if(dir == 'p') {
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if(can_change_skill(which_skill, save, true)) {
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if(can_change_skill(which_skill, save, true)) {
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save.skills[which_skill] += 1;
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save.skills[which_skill] += 1;
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@@ -506,7 +506,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
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give_help(25,0,me);
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give_help(25,0,me);
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else if(save.mode == 1 && save.g < skill_g_cost[which_skill])
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else if(save.mode == 1 && save.g < skill_g_cost[which_skill])
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give_help(24,0,me);
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give_help(24,0,me);
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else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
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else play_sound(1);
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}
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}
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}
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}
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