Replace pc editor event beeps with play_sound(1)
This commit is contained in:
@@ -380,7 +380,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
|
||||
} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
|
||||
do_xp_draw(me,save);
|
||||
} else
|
||||
beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
|
||||
play_sound(1);
|
||||
} else if(item_hit == "right") {
|
||||
// TODO: If they don't work in mode 0, why are they visible?
|
||||
if(save.mode != 0) {
|
||||
@@ -390,7 +390,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
|
||||
} while(univ.party[save.who].main_status != eMainStatus::ALIVE);
|
||||
do_xp_draw(me,save);
|
||||
} else
|
||||
beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
|
||||
play_sound(1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -409,7 +409,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
|
||||
if(save.mode == 1)
|
||||
save.g += 10;
|
||||
}
|
||||
} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
|
||||
} else play_sound(1);
|
||||
} else if(item_hit[3] == 'p') {
|
||||
if(can_change_skill(eSkill::MAX_SP, save, true)) {
|
||||
save.hp += 2;
|
||||
@@ -444,7 +444,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
|
||||
if(save.mode == 1)
|
||||
save.g += 15;
|
||||
}
|
||||
} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
|
||||
} else play_sound(1);
|
||||
} else if(item_hit[3] == 'p') {
|
||||
if(can_change_skill(eSkill::MAX_SP, save, true)) {
|
||||
save.sp += 1;
|
||||
@@ -492,7 +492,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
|
||||
if(save.mode == 1)
|
||||
save.g += skill_g_cost[which_skill];
|
||||
}
|
||||
} else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
|
||||
} else play_sound(1);
|
||||
} else if(dir == 'p') {
|
||||
if(can_change_skill(which_skill, save, true)) {
|
||||
save.skills[which_skill] += 1;
|
||||
@@ -506,7 +506,7 @@ static bool spend_xp_event_filter(cDialog& me, std::string item_hit, eKeyMod mod
|
||||
give_help(25,0,me);
|
||||
else if(save.mode == 1 && save.g < skill_g_cost[which_skill])
|
||||
give_help(24,0,me);
|
||||
else beep(); // TODO: This is a game event, so it should have a game sound, not a system alert.
|
||||
else play_sound(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user