Strictify race enum
- This incidentally fixes a lot of things that were broken in the previous commit due to the magic values changing
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@@ -567,15 +567,17 @@ bool create_pc(short spot,cDialog* parent)
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univ.party[spot].main_status = eMainStatus::ALIVE;
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if(overall_mode != MODE_STARTUP) {
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univ.party[spot].items[0] = start_items[univ.party[spot].race * 2];
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// TODO: start_items will need to be extended for Vahnatai race
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int raceCode = (int) univ.party[spot].race;
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univ.party[spot].items[0] = start_items[raceCode * 2];
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univ.party[spot].equip[0] = true;
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univ.party[spot].items[1] = start_items[univ.party[spot].race * 2 + 1];
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univ.party[spot].items[1] = start_items[raceCode * 2 + 1];
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univ.party[spot].equip[1] = true;
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// Do stat adjs for selected race.
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if (univ.party[spot].race == 1)
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if (univ.party[spot].race == eRace::NEPHIL)
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univ.party[spot].skills[1] += 2;
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if (univ.party[spot].race == 2) {
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if (univ.party[spot].race == eRace::SLITH) {
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univ.party[spot].skills[0] += 2;
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univ.party[spot].skills[2] += 1;
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}
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@@ -2834,7 +2836,7 @@ void hit_party(short how_much,eDamageType damage_type)
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for (i = 0; i < 6; i++)
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if (univ.party[i].main_status == eMainStatus::ALIVE)
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dummy = damage_pc(i,how_much,damage_type,RACE_UNKNOWN,0);
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dummy = damage_pc(i,how_much,damage_type,eRace::UNKNOWN,0);
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// dummy = damage_pc(i,how_much,damage_type + 30);
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put_pc_screen();
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}
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@@ -2937,11 +2939,11 @@ bool damage_pc(short which_pc,short how_much,eDamageType damage_type,eRace type_
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how_much = how_much / ((level >= 7) ? 4 : 2);
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if ((damage_type == DAMAGE_DEMON) && ((level = get_prot_level(which_pc,58)) > 0))
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how_much = how_much / ((level >= 7) ? 4 : 2);
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if ((type_of_attacker == RACE_HUMANOID) && ((level = get_prot_level(which_pc,59)) > 0))
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if ((type_of_attacker == eRace::HUMANOID) && ((level = get_prot_level(which_pc,59)) > 0))
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how_much = how_much / ((level >= 7) ? 4 : 2);
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if ((type_of_attacker == RACE_REPTILE) && ((level = get_prot_level(which_pc,60)) > 0))
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if ((type_of_attacker == eRace::REPTILE) && ((level = get_prot_level(which_pc,60)) > 0))
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how_much = how_much / ((level >= 7) ? 4 : 2);
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if ((type_of_attacker == RACE_GIANT) && ((level = get_prot_level(which_pc,61)) > 0))
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if ((type_of_attacker == eRace::GIANT) && ((level = get_prot_level(which_pc,61)) > 0))
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how_much = how_much / ((level >= 7) ? 4 : 2);
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