Fix compilation of linux
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64
src/game/boe.menus.linux.cpp
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64
src/game/boe.menus.linux.cpp
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#include "boe.menus.hpp"
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#include <map>
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#include <sstream>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include "universe.hpp"
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#include "boe.party.hpp"
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#include "boe.infodlg.hpp"
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#include "boe.consts.hpp"
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#include "spell.hpp"
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#include "winutil.hpp"
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// This is the index of each menu on the menubar
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enum {
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FILE_MENU_POS = 0,
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OPT_MENU_POS = 1,
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ACT_MENU_POS = 2,
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MONST_MENU_POS = 3,
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MAGE_MENU_POS = 4,
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PRIEST_MENU_POS = 5,
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LIB_MENU_POS = 6,
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HELP_MENU_POS = 7,
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};
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extern short on_spell_menu[2][62];
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extern short on_monst_menu[256];
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extern bool party_in_memory;
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extern cUniverse univ;
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extern eGameMode overall_mode;
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extern sf::RenderWindow mainPtr;
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std::map<int,eMenu> menuChoices;
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void init_menubar() {
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}
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void adjust_monst_menu() {
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}
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void init_spell_menus() {
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}
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void adjust_spell_menus() {
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}
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void menu_activate() {
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}
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void hideMenuBar() {
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}
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void showMenuBar() {
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}
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#include "cursors.hpp"
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#include "fileio.hpp"
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#include "boe.graphics.hpp"
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#include "boe.actions.hpp"
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#include "boe.fileio.hpp"
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extern bool ae_loading, finished_init;
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void set_up_apple_events(int argc, char* argv[]) {
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}
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