Move Set Town Start to Town menu and make it work the same as Set Out Start
- Also fix problem with initial starting town in new scenarios (it was uninitialized)
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@@ -315,8 +315,8 @@ void handle_menu_choice(eMenu item_hit) {
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change_made = true;
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break;
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case eMenu::TOWN_START:
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set_starting_loc();
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change_made = true;
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overall_mode = MODE_SET_TOWN_START;
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set_string("Select party starting location.","");
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break;
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case eMenu::SCEN_SHEETS:
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edit_custom_sheets();
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