Move Set Town Start to Town menu and make it work the same as Set Out Start
- Also fix problem with initial starting town in new scenarios (it was uninitialized)
This commit is contained in:
@@ -1,14 +0,0 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<button name='okay' type='regular' top='103' left='251'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='103' left='186'>Cancel</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='270' height='54'>
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You are about to set this location at the parties outdoor starting location.
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When the party starts the scenario and leaves the town they start in, this is where they will be.
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</text>
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<text top='61' left='49' width='268' height='39'>
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To set the town the party starts in, use the Set Starting Location option in the Scenario menu.
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</text>
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</dialog>
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@@ -1,24 +0,0 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<!-- OK button -->
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<field name='town-num' top='77' left='181' width='43' height='16'/>
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<field name='town-x' top='104' left='181' width='43' height='16'/>
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<field name='town-y' top='104' left='280' width='43' height='16'/>
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<button name='okay' type='regular' top='185' left='359'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='25' left='50' width='371' height='41'>
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Enter the town the party will start the scenario in.
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Also enter the x-y location in the town to place the party at.
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Don't forget to place that town somewhere in your scenario.
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</text>
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<text size='large' top='6' left='50' width='256' height='17'>Starting Location</text>
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<text top='105' left='50' width='120' height='14'>Start location: X =</text>
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<text top='105' left='232' width='39' height='14'>Y =</text>
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<button name='cancel' type='regular' top='185' left='293'>Cancel</button>
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<text top='129' left='51' width='372' height='55'>
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NOTE: You also need to set the starting location outdoors.
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This is where the party ends up when they leave town for the first time.
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To set this, use the Set Starting Location option in the outdoors menu.
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</text>
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</dialog>
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@@ -91,7 +91,6 @@ BEGIN
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MENUITEM SEPARATOR
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MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
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MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
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MENUITEM "Set Starting &Location", IDM_SCEN_START
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MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS
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MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
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MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS
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@@ -125,6 +124,7 @@ BEGIN
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MENUITEM "Remo&ve Terrain Frills", IDM_TOWN_UNFRILL
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MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
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MENUITEM SEPARATOR
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MENUITEM "Set Starting &Location", IDM_SCEN_START
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MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
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MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
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MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
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@@ -3,12 +3,12 @@
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<data>
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<int key="IBDocument.SystemTarget">1070</int>
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<string key="IBDocument.SystemVersion">11G63</string>
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<string key="IBDocument.InterfaceBuilderVersion">2844</string>
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<string key="IBDocument.InterfaceBuilderVersion">3084</string>
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<string key="IBDocument.AppKitVersion">1138.51</string>
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<string key="IBDocument.HIToolboxVersion">569.00</string>
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<object class="NSMutableDictionary" key="IBDocument.PluginVersions">
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<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaPlugin</string>
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<string key="NS.object.0">2844</string>
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<string key="NS.object.0">3084</string>
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</object>
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<array key="IBDocument.IntegratedClassDependencies">
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<string>NSCustomObject</string>
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@@ -382,14 +382,6 @@
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="646438288">
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<reference key="NSMenu" ref="399390342"/>
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<string key="NSTitle">Set Starting Location</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="1072664025">
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<reference key="NSMenu" ref="399390342"/>
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<string key="NSTitle">Edit Custom Graphic Sheets</string>
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@@ -618,6 +610,14 @@
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="646438288">
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<reference key="NSMenu" ref="61689393"/>
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<string key="NSTitle">Set Starting Location</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="1038227897">
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<reference key="NSMenu" ref="61689393"/>
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<string key="NSTitle">Add Random Items</string>
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@@ -1262,7 +1262,6 @@
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<array class="NSMutableArray" key="children">
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<reference ref="142725490"/>
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<reference ref="610226442"/>
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<reference ref="646438288"/>
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<reference ref="547366333"/>
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<reference ref="799771914"/>
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<reference ref="1007446984"/>
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@@ -1322,6 +1321,7 @@
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<reference ref="654574897"/>
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<reference ref="156465632"/>
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<reference ref="2020849"/>
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<reference ref="646438288"/>
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</array>
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<reference key="parent" ref="12009264"/>
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</object>
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@@ -1368,11 +1368,6 @@
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<reference key="object" ref="610226442"/>
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<reference key="parent" ref="399390342"/>
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</object>
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<object class="IBObjectRecord">
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<int key="objectID">805</int>
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<reference key="object" ref="646438288"/>
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<reference key="parent" ref="399390342"/>
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</object>
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<object class="IBObjectRecord">
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<int key="objectID">806</int>
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<reference key="object" ref="547366333"/>
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@@ -1663,6 +1658,11 @@
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<reference key="object" ref="327378958"/>
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<reference key="parent" ref="399390342"/>
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</object>
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<object class="IBObjectRecord">
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<int key="objectID">805</int>
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<reference key="object" ref="646438288"/>
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<reference key="parent" ref="61689393"/>
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</object>
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</array>
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</object>
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<dictionary class="NSMutableDictionary" key="flattenedProperties">
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