Fix ashes appearing for icy rain
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@@ -1250,10 +1250,10 @@ void do_combat_cast(location target) {
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r1 = min(12,1 + (level * 2) / 3 + bonus) + 2;
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r1 = min(12,1 + (level * 2) / 3 + bonus) + 2;
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if(r1 > 20)
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if(r1 > 20)
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r1 = (r1 * 8) / 10;
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r1 = (r1 * 8) / 10;
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if(spell_being_cast == eSpell::FIRESTORM)
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if(spell_being_cast == eSpell::FIRESTORM){
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place_spell_pattern(radius2,target,eDamageType::FIRE,r1,univ.cur_pc);
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place_spell_pattern(radius2,target,eDamageType::FIRE,r1,univ.cur_pc);
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else place_spell_pattern(radius2,target,eDamageType::COLD,r1,univ.cur_pc);
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ashes_loc = target;
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ashes_loc = target;
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}else place_spell_pattern(radius2,target,eDamageType::COLD,r1,univ.cur_pc);
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break;
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break;
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case eSpell::KILL:
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case eSpell::KILL:
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add_missile(target,9,1,0,0);
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add_missile(target,9,1,0,0);
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