Add Give Equipment node for giving a specific PC an item,
possibly with modifiers (like equipping it)
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@@ -874,6 +874,7 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
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case '&': strt = STRT_SHOP; title = "Which shop?"; break;
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case '%': strt = STRT_COST_ADJ; title = "What cost adjust?"; break;
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case '*': strt = STRT_CONTEXT; title = "What context?"; break;
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case '~': strt = STRT_ENCHANT; title = "Which enchantment?"; break;
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case '^': strt = STRT_POS_MODE; title = "Select positioning mode:"; break;
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case ':': strt = STRT_STAIR_MODE; title = "Select trigger limitations:"; break;
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case 'w': strt = STRT_STATUS; title = "Select status:"; str_adj = 1; break;
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