Recast hint for spellcasters
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@@ -106,6 +106,9 @@ public:
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long unique_id;
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// transient stuff
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std::map<eSkill,eSpell> last_cast = {{ eSkill::MAGE_SPELLS, eSpell::NONE}, { eSkill::PRIEST_SPELLS, eSpell::NONE }};
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// There is already a global last_spellcast_type, but that variable is for the whole party.
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// This one is per-PC
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eSkill last_cast_type = eSkill::INVALID;
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location combat_pos;
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short parry = 0;
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iLiving* last_attacked = nullptr; // Note: Currently this is assigned but never read
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