Add a replay speed option so that we can watch the replay in action.
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@@ -234,9 +234,11 @@ static void process_args(int argc, char* argv[]) {
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clara::Parser cli;
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bool record_unique = false;
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boost::optional<std::string> record_to, replay, saved_game;
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boost::optional<double> replay_speed;
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cli |= clara::Opt(record_to, "record")["--record"]("Records a replay of your session to the specified XML file.");
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cli |= clara::Opt(record_unique)["--unique"]("When recording, automatically insert a timestamp into the filename to guarantee uniqueness.");
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cli |= clara::Opt(replay, "replay-file")["--replay"]("Replays a previously-recorded session from the specified XML file.");
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cli |= clara::Opt(replay_speed, "fps")["--replay-speed"]("Specifies how quickly actions are processed while replaying");
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cli |= clara::Arg(saved_game, "save-file")("Launch and load a saved game file.");
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bool show_help = false;
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cli |= clara::Help(show_help);
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@@ -249,7 +251,13 @@ static void process_args(int argc, char* argv[]) {
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exit(0);
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}
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if(record_to && init_action_log(record_unique || record_to->empty() ? "record-unique" : "record", *record_to)) return;
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if(replay && init_action_log("replay", *replay)) return;
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if(replay && init_action_log("replay", *replay)) {
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if(replay_speed) {
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extern boost::optional<cFramerateLimiter> replay_fps_limit;
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replay_fps_limit.emplace(*replay_speed);
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}
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return;
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}
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if(saved_game) {
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if(!load_party(*saved_game, univ)) {
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std::cout << "Failed to load save file: " << *saved_game << std::endl;
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