Make initial town in a new scenario enterable by default.
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@@ -3053,6 +3053,7 @@ bool build_scenario() {
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current_terrain = scenario.outdoors[0][0];
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current_terrain->terrain[24][24] = grass ? 234 : 232;
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current_terrain->terrain[23][23] = grass ? 121 : 106;
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current_terrain->city_locs.push_back({24, 24, 0});
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if(default_town && warriors_grove) {
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scenario.towns.push_back(warriors_grove);
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