framerate-limit special node step-through
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@@ -2006,9 +2006,18 @@ void run_special(eSpecCtx which_mode, eSpecCtxType which_type, spec_num_t start_
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add_string_to_buf(debug);
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redraw_screen(REFRESH_TRANS);
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sf::Event evt;
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extern boost::optional<cFramerateLimiter> replay_fps_limit;
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cFramerateLimiter fps_limiter;
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while(true) {
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if(mainPtr.pollEvent(evt) && (evt.type == sf::Event::KeyPressed || evt.type == sf::Event::MouseButtonPressed))
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if(mainPtr.pollEvent(evt) && (evt.type == sf::Event::KeyPressed || evt.type == sf::Event::MouseButtonPressed)){
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break;
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}
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if(replaying && replay_fps_limit.has_value()){
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replay_fps_limit->frame_finished();
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}else{
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fps_limiter.frame_finished();
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}
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}
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if(evt.type == sf::Event::KeyPressed && evt.key.code == sf::Keyboard::Escape)
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univ.node_step_through = false;
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