Remove the unused room description mode
(This is because plans of how to implement room descriptions no longer involve a dedicated mode.)
This commit is contained in:
@@ -1035,10 +1035,6 @@ bool handle_action(sf::Event event) {
|
|||||||
// If we get here during these modes, something is probably not right, so bail out
|
// If we get here during these modes, something is probably not right, so bail out
|
||||||
add_string_to_buf("Unexpected game state!");
|
add_string_to_buf("Unexpected game state!");
|
||||||
return are_done;
|
return are_done;
|
||||||
case MODE_ROOM_DESCR:
|
|
||||||
// TODO: This mode is not yet implemented.
|
|
||||||
// The idea is to put a long description in the transcript with something like "press any key to continue".
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// MARK: Then, handle a button being hit.
|
// MARK: Then, handle a button being hit.
|
||||||
@@ -1132,15 +1128,6 @@ bool handle_action(sf::Event event) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// I think this was for a "click to continue" option in the transcript.
|
|
||||||
// Or it might be a relic of Exile II room descriptions displayed in the transcript.
|
|
||||||
/* if(overall_mode == 30) /// I don't know what this is for.
|
|
||||||
if(PtInRect(the_point, &text_panel_rect)) {
|
|
||||||
through_sending();
|
|
||||||
restore_mode();
|
|
||||||
print_buf();
|
|
||||||
} */
|
|
||||||
|
|
||||||
// MARK: Begin: click in terrain
|
// MARK: Begin: click in terrain
|
||||||
if(the_point.in(world_screen) && (is_out() || is_town() || is_combat())){
|
if(the_point.in(world_screen) && (is_out() || is_town() || is_combat())){
|
||||||
int i = (the_point.x - 23) / 28;
|
int i = (the_point.x - 23) / 28;
|
||||||
|
|||||||
@@ -41,7 +41,6 @@ enum eGameMode {
|
|||||||
MODE_DROP_COMBAT = 15,
|
MODE_DROP_COMBAT = 15,
|
||||||
MODE_TALKING = 20,
|
MODE_TALKING = 20,
|
||||||
MODE_SHOPPING = 21,
|
MODE_SHOPPING = 21,
|
||||||
MODE_ROOM_DESCR = 30, // for future use
|
|
||||||
MODE_LOOK_OUTDOORS = 35, // looking at something
|
MODE_LOOK_OUTDOORS = 35, // looking at something
|
||||||
MODE_LOOK_TOWN = 36,
|
MODE_LOOK_TOWN = 36,
|
||||||
MODE_LOOK_COMBAT = 37,
|
MODE_LOOK_COMBAT = 37,
|
||||||
|
|||||||
Reference in New Issue
Block a user