From 0cd06c791ded438c5bacdc50af7b7661ee44e368 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Mon, 4 Aug 2025 16:04:45 -0500 Subject: [PATCH] don't show misleading frame in targeting mode --- src/game/boe.graphutil.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/boe.graphutil.cpp b/src/game/boe.graphutil.cpp index dc5b2b74..025785a1 100644 --- a/src/game/boe.graphutil.cpp +++ b/src/game/boe.graphutil.cpp @@ -200,7 +200,8 @@ void draw_monsters() { Draw_Some_Item(monst_gworld, source_rect, terrain_screen_gworld(), store_loc, 1, 0); } - if(is_combat()){ + extern bool targeting_line_visible; + if(is_combat() && !targeting_line_visible){ // Frame the monster rectangle target_rect; target_rect.left = 13 + 28 * where_draw.x;