Implement a picker for selecting an item class, using the editable string picker.
Used in special node editing and also item editing.
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@@ -953,6 +953,12 @@ void readScenarioFromXml(ticpp::Document&& data, cScenario& scenario) {
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if(evtnum > scenario.evt_names.size())
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scenario.evt_names.resize(evtnum);
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edit->GetText(&scenario.evt_names[evtnum - 1], false);
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} else if(type == "item-class") {
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int icnum = 0;
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edit->GetAttribute("id", &icnum);
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if(icnum > scenario.ic_names.size())
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scenario.ic_names.resize(icnum);
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edit->GetText(&scenario.ic_names[icnum - 1], false);
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} else if(type == "graphics") {
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static const std::set<ePicType> valid_pictypes = {
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PIC_TER, PIC_TER_ANIM, PIC_TER_MAP,
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@@ -203,6 +203,7 @@ void swap(cScenario& lhs, cScenario& rhs) {
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swap(lhs.outdoors, rhs.outdoors);
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swap(lhs.towns, rhs.towns);
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swap(lhs.evt_names, rhs.evt_names);
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swap(lhs.ic_names, rhs.ic_names);
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}
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cScenario::cItemStorage::cItemStorage() : ter_type(-1), property(0) {
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@@ -101,6 +101,7 @@ public:
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std::vector<std::string> spec_strs;
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std::vector<std::string> snd_names;
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std::vector<std::string> evt_names;
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std::vector<std::string> ic_names;
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bool adjust_diff;
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bool is_legacy;
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fs::path scen_file; // transient
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@@ -1723,6 +1723,10 @@ static bool edit_item_type_event_filter(cDialog& me, std::string hit, cItem& ite
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});
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put_item_info(itemInfo, temp_item, scenario);
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itemInfo.run();
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} else if(hit == "edit-ic") {
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int value = me["class"].getTextAsNum();
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value = choose_text_editable(scenario.ic_names, value, &me, "Select item class:");
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me["class"].setTextToNum(value);
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}
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return true;
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}
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@@ -1776,7 +1780,7 @@ bool edit_item_type(short which) {
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item_dlg["weight"].attachFocusHandler(std::bind(check_range, _1, _2, _3, 0, 250, "Weight"));
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item_dlg["class"].attachFocusHandler(std::bind(check_range, _1, _2, _3, 0, 100, "Special Class"));
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item_dlg["variety"].attachFocusHandler(std::bind(change_item_variety, _1, _2, std::ref(item)));
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item_dlg.attachClickHandlers(std::bind(edit_item_type_event_filter, _1, _2, std::ref(item), std::ref(which)), {"okay", "cancel", "abils", "choosepic", "choosetp", "choosemiss", "desc", "preview"});
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item_dlg.attachClickHandlers(std::bind(edit_item_type_event_filter, _1, _2, std::ref(item), std::ref(which)), {"okay", "cancel", "abils", "choosepic", "choosetp", "choosemiss", "desc", "preview", "edit-ic"});
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if(scenario.scen_items.size() == 1) {
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item_dlg["prev"].hide();
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@@ -401,6 +401,13 @@ void writeScenarioToXml(ticpp::Printer&& data, cScenario& scenario) {
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data.PushText(scenario.evt_names[i]);
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data.CloseElement("event");
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}
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for(int i = 0; i < scenario.ic_names.size(); i++) {
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if(scenario.ic_names[i].empty()) continue;
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data.OpenElement("item-class");
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data.PushAttribute("id", i + 1);
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data.PushText(scenario.ic_names[i]);
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data.CloseElement("item-class");
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}
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data.CloseElement("editor");
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data.CloseElement("scenario");
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}
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@@ -1042,6 +1042,7 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
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case eSpecPicker::STATUS_PARTY: store = choose_status_effect(val, true, &me); break;
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case eSpecPicker::SOUND: store = choose_sound(val, &me); break;
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case eSpecPicker::EVENT: store = choose_text_editable(scenario.evt_names, val, &me, "Select an event:"); break;
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case eSpecPicker::ITEM_CLASS: store = choose_text_editable(scenario.ic_names, val, &me, "Select item class:"); break;
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case eSpecPicker::NONE: return false;
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}
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me[field].setTextToNum(store);
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