Implement a picker for selecting an item class, using the editable string picker.

Used in special node editing and also item editing.
This commit is contained in:
2025-02-23 11:32:26 -05:00
committed by Celtic Minstrel
parent 62267261f3
commit 0ccdd38cb1
10 changed files with 33 additions and 6 deletions

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@@ -280,7 +280,7 @@ party gets some gold. This can be accompanied by one or two messages, if you wis
<dl>
<dt>Mess1, Mess2:</dt><dd>Standard usage. Note that the messages are only displayed if
some items are actually taken away.</dd>
<dt>Extra 1a:</dt><dd>The item class to take away. (Range 1 ... 100)</dd>
<dt>Extra 1a:</dt><dd>The item class to take away.</dd>
<dt>Extra 1b:</dt><dd>The special to jump to if no items are taken. If No Special is
specified, the Jump To special is used as usual.</dd>
<dt>Extra 2a:</dt><dd>The amount of gold to pay for each item (Range 0 ... 250)</dd>
@@ -1249,9 +1249,6 @@ Extra 1b is called.</dd>
alchemical recipe.
<dl>
<dt>Extra 1a, Extra 1b:</dt><dd>The x and y coordinates of the desired spot.</dd>
<dt>Extra 2a:</dt><dd>The number of a special item class. If an item with this special
item class is sitting on the given space, the special in Extra 2b is called and that item
is removed from the game.</dd>
<dt>Jump To:</dt><dd>Otherwise (or if the party is outdoors) this special is
called.</dd></dd>