add methods get_shop to check access bounds,

+ Scenario Editor: display all talk messages
This commit is contained in:
ALONSO Laurent
2021-10-21 16:20:00 +02:00
committed by Celtic Minstrel
parent f997771dbe
commit 0c269c420c
6 changed files with 40 additions and 13 deletions

View File

@@ -109,7 +109,7 @@ void start_shop_mode(short which,short cost_adj,std::string store_name) {
// This would be a place to hide the text box, if I add it.
active_shop_num = which;
active_shop = univ.scenario.shops[which];
active_shop = univ.get_shop(which);
active_shop.setCostAdjust(cost_adj);
active_shop.setName(store_name);

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@@ -280,13 +280,35 @@ cSpecItem &cScenario::get_special_item(item_num_t item)
return badItem;
}
static cShop getBadShop() {
cShop badShop;
badShop.setName("Bad Shop");
badShop.setFace(-3);
return badShop;
}
cShop const &cScenario::get_shop(int shop) const
{
if (shop>=0 && shop<shops.size())
return shops[shop];
static cShop badShop=getBadShop();
return badShop;
}
cShop &cScenario::get_shop(int shop)
{
if (shop>=0 && shop<shops.size())
return shops[shop];
static cShop badShop;
badShop=getBadShop();
return badShop;
}
static cTerrain getBadTerrain() {
cTerrain badTerrain;
badTerrain.picture = -3;
badTerrain.map_pic = -3;
return badTerrain;
}
cTerrain const &cScenario::get_terrain(ter_num_t ter) const
{
if (ter<ter_types.size())

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@@ -49,14 +49,17 @@ public:
cItemStorage& operator = (legacy::item_storage_shortcut_type const &old);
};
void destroy_terrain();
cTerrain const &get_terrain(ter_num_t ter) const;
cTerrain &get_terrain(ter_num_t ter);
cItem const &get_item(item_num_t item) const;
cItem &get_item(item_num_t item);
cQuest const &get_quest(int quest) const;
cQuest &get_quest(int quest);
cSpecItem const &get_special_item(item_num_t item) const;
cSpecItem &get_special_item(item_num_t item);
cShop const &get_shop(int shop) const;
cShop &get_shop(int shop);
cTerrain const &get_terrain(ter_num_t ter) const;
cTerrain &get_terrain(ter_num_t ter);
public:
unsigned short difficulty,intro_pic,default_ground;

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@@ -659,9 +659,9 @@ static bool handle_rb_action(location the_point, bool option_hit) {
if(option_hit) {
if(j == scenario.shops.size() - 1)
scenario.shops.pop_back();
else scenario.shops[j] = cShop("Unused Shop");
else scenario.get_shop(j) = cShop("Unused Shop");
} else {
if(!edit_shop(j) && j == size_before && scenario.shops[j].getName() == "New Shop")
if(!edit_shop(j) && j == size_before && scenario.get_shop(j).getName() == "New Shop")
scenario.shops.pop_back();
}
start_shops_editing(size_before == scenario.shops.size());
@@ -2516,7 +2516,7 @@ void start_shops_editing(bool just_redo_text) {
std::string title;
if(i == scenario.shops.size())
title = "Create New Shop";
else title = scenario.shops[i].getName();
else title = scenario.get_shop(i).getName();
title = std::to_string(i) + " - " + title;
set_rb(i, RB_SHOP, i, title);
}
@@ -2657,17 +2657,17 @@ void start_dialogue_editing(short restoring) {
right_sbar->show();
pal_sbar->hide();
size_t n_nodes = town->talking.talk_nodes.size();
if(restoring == 0) {
right_sbar->setPosition(0);
reset_rb();
right_sbar->setMaximum(70 - NRSONPAGE);
right_sbar->setMaximum(10+n_nodes+1 - NRSONPAGE);
}
for(short i = 0; i < 10; i++) {
std::ostringstream strb;
strb << "Personality " << (i + cur_town * 10) << " - " << town->talking.people[i].title;
set_rb(i,RB_PERSONALITY, i, strb.str());
}
size_t n_nodes = town->talking.talk_nodes.size();
for(short i = 0; i < n_nodes; i++) {
for(short j = 0; j < 4; j++) {
s[j] = town->talking.talk_nodes[i].link1[j];

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@@ -2215,7 +2215,7 @@ static bool save_shop_from_dlog(cDialog& me, cShop& shop, size_t which_shop, boo
shop.setFace(dynamic_cast<cPict&>(me["face"]).getPicNum());
// Items are filled in as they're added by the dialog, so that's all we need to do here
scenario.shops[which_shop] = shop;
scenario.get_shop(which_shop) = shop;
if(!close) me.untoast();
return true;
}
@@ -2234,7 +2234,7 @@ static bool change_shop_dlog_page(cDialog& me, std::string dir, cShop& shop, siz
which_shop = 0;
}
shop = scenario.shops[which_shop];
shop = scenario.get_shop(which_shop);
put_shop_in_dlog(me, shop, which_shop);
return true;
}
@@ -2465,7 +2465,7 @@ bool edit_shop(size_t which_shop, cDialog* parent) {
using namespace std::placeholders;
if(which_shop == scenario.shops.size())
scenario.shops.emplace_back("New Shop");
cShop shop = scenario.shops[which_shop];
cShop shop = scenario.get_shop(which_shop);
cDialog shop_dlg("edit-shop", parent);
shop_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, _1, false));

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@@ -219,6 +219,8 @@ public:
cItem &get_item(item_num_t item) { return scenario.get_item(item); }
cQuest const &get_quest(int quest) const { return scenario.get_quest(quest); }
cQuest &get_quest(int quest) { return scenario.get_quest(quest); }
cShop const &get_shop(int shop) const { return scenario.get_shop(shop); }
cShop &get_shop(int shop) { return scenario.get_shop(shop); }
cSpecItem const &get_special_item(item_num_t item) const { return scenario.get_special_item(item); }
cSpecItem &get_special_item(item_num_t item) { return scenario.get_special_item(item); }
cTerrain const &get_terrain(ter_num_t ter) const { return scenario.get_terrain(ter); }