add methods get_shop to check access bounds,

+ Scenario Editor: display all talk messages
This commit is contained in:
ALONSO Laurent
2021-10-21 16:20:00 +02:00
committed by Celtic Minstrel
parent f997771dbe
commit 0c269c420c
6 changed files with 40 additions and 13 deletions

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@@ -109,7 +109,7 @@ void start_shop_mode(short which,short cost_adj,std::string store_name) {
// This would be a place to hide the text box, if I add it. // This would be a place to hide the text box, if I add it.
active_shop_num = which; active_shop_num = which;
active_shop = univ.scenario.shops[which]; active_shop = univ.get_shop(which);
active_shop.setCostAdjust(cost_adj); active_shop.setCostAdjust(cost_adj);
active_shop.setName(store_name); active_shop.setName(store_name);

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@@ -280,13 +280,35 @@ cSpecItem &cScenario::get_special_item(item_num_t item)
return badItem; return badItem;
} }
static cShop getBadShop() {
cShop badShop;
badShop.setName("Bad Shop");
badShop.setFace(-3);
return badShop;
}
cShop const &cScenario::get_shop(int shop) const
{
if (shop>=0 && shop<shops.size())
return shops[shop];
static cShop badShop=getBadShop();
return badShop;
}
cShop &cScenario::get_shop(int shop)
{
if (shop>=0 && shop<shops.size())
return shops[shop];
static cShop badShop;
badShop=getBadShop();
return badShop;
}
static cTerrain getBadTerrain() { static cTerrain getBadTerrain() {
cTerrain badTerrain; cTerrain badTerrain;
badTerrain.picture = -3; badTerrain.picture = -3;
badTerrain.map_pic = -3; badTerrain.map_pic = -3;
return badTerrain; return badTerrain;
} }
cTerrain const &cScenario::get_terrain(ter_num_t ter) const cTerrain const &cScenario::get_terrain(ter_num_t ter) const
{ {
if (ter<ter_types.size()) if (ter<ter_types.size())

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@@ -49,15 +49,18 @@ public:
cItemStorage& operator = (legacy::item_storage_shortcut_type const &old); cItemStorage& operator = (legacy::item_storage_shortcut_type const &old);
}; };
void destroy_terrain(); void destroy_terrain();
cTerrain const &get_terrain(ter_num_t ter) const;
cTerrain &get_terrain(ter_num_t ter);
cItem const &get_item(item_num_t item) const; cItem const &get_item(item_num_t item) const;
cItem &get_item(item_num_t item); cItem &get_item(item_num_t item);
cQuest const &get_quest(int quest) const; cQuest const &get_quest(int quest) const;
cQuest &get_quest(int quest); cQuest &get_quest(int quest);
cSpecItem const &get_special_item(item_num_t item) const; cSpecItem const &get_special_item(item_num_t item) const;
cSpecItem &get_special_item(item_num_t item); cSpecItem &get_special_item(item_num_t item);
cShop const &get_shop(int shop) const;
cShop &get_shop(int shop);
cTerrain const &get_terrain(ter_num_t ter) const;
cTerrain &get_terrain(ter_num_t ter);
public: public:
unsigned short difficulty,intro_pic,default_ground; unsigned short difficulty,intro_pic,default_ground;
int bg_out, bg_fight, bg_town, bg_dungeon; int bg_out, bg_fight, bg_town, bg_dungeon;

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@@ -659,9 +659,9 @@ static bool handle_rb_action(location the_point, bool option_hit) {
if(option_hit) { if(option_hit) {
if(j == scenario.shops.size() - 1) if(j == scenario.shops.size() - 1)
scenario.shops.pop_back(); scenario.shops.pop_back();
else scenario.shops[j] = cShop("Unused Shop"); else scenario.get_shop(j) = cShop("Unused Shop");
} else { } else {
if(!edit_shop(j) && j == size_before && scenario.shops[j].getName() == "New Shop") if(!edit_shop(j) && j == size_before && scenario.get_shop(j).getName() == "New Shop")
scenario.shops.pop_back(); scenario.shops.pop_back();
} }
start_shops_editing(size_before == scenario.shops.size()); start_shops_editing(size_before == scenario.shops.size());
@@ -2516,7 +2516,7 @@ void start_shops_editing(bool just_redo_text) {
std::string title; std::string title;
if(i == scenario.shops.size()) if(i == scenario.shops.size())
title = "Create New Shop"; title = "Create New Shop";
else title = scenario.shops[i].getName(); else title = scenario.get_shop(i).getName();
title = std::to_string(i) + " - " + title; title = std::to_string(i) + " - " + title;
set_rb(i, RB_SHOP, i, title); set_rb(i, RB_SHOP, i, title);
} }
@@ -2657,17 +2657,17 @@ void start_dialogue_editing(short restoring) {
right_sbar->show(); right_sbar->show();
pal_sbar->hide(); pal_sbar->hide();
size_t n_nodes = town->talking.talk_nodes.size();
if(restoring == 0) { if(restoring == 0) {
right_sbar->setPosition(0); right_sbar->setPosition(0);
reset_rb(); reset_rb();
right_sbar->setMaximum(70 - NRSONPAGE); right_sbar->setMaximum(10+n_nodes+1 - NRSONPAGE);
} }
for(short i = 0; i < 10; i++) { for(short i = 0; i < 10; i++) {
std::ostringstream strb; std::ostringstream strb;
strb << "Personality " << (i + cur_town * 10) << " - " << town->talking.people[i].title; strb << "Personality " << (i + cur_town * 10) << " - " << town->talking.people[i].title;
set_rb(i,RB_PERSONALITY, i, strb.str()); set_rb(i,RB_PERSONALITY, i, strb.str());
} }
size_t n_nodes = town->talking.talk_nodes.size();
for(short i = 0; i < n_nodes; i++) { for(short i = 0; i < n_nodes; i++) {
for(short j = 0; j < 4; j++) { for(short j = 0; j < 4; j++) {
s[j] = town->talking.talk_nodes[i].link1[j]; s[j] = town->talking.talk_nodes[i].link1[j];

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@@ -2215,7 +2215,7 @@ static bool save_shop_from_dlog(cDialog& me, cShop& shop, size_t which_shop, boo
shop.setFace(dynamic_cast<cPict&>(me["face"]).getPicNum()); shop.setFace(dynamic_cast<cPict&>(me["face"]).getPicNum());
// Items are filled in as they're added by the dialog, so that's all we need to do here // Items are filled in as they're added by the dialog, so that's all we need to do here
scenario.shops[which_shop] = shop; scenario.get_shop(which_shop) = shop;
if(!close) me.untoast(); if(!close) me.untoast();
return true; return true;
} }
@@ -2234,7 +2234,7 @@ static bool change_shop_dlog_page(cDialog& me, std::string dir, cShop& shop, siz
which_shop = 0; which_shop = 0;
} }
shop = scenario.shops[which_shop]; shop = scenario.get_shop(which_shop);
put_shop_in_dlog(me, shop, which_shop); put_shop_in_dlog(me, shop, which_shop);
return true; return true;
} }
@@ -2465,7 +2465,7 @@ bool edit_shop(size_t which_shop, cDialog* parent) {
using namespace std::placeholders; using namespace std::placeholders;
if(which_shop == scenario.shops.size()) if(which_shop == scenario.shops.size())
scenario.shops.emplace_back("New Shop"); scenario.shops.emplace_back("New Shop");
cShop shop = scenario.shops[which_shop]; cShop shop = scenario.get_shop(which_shop);
cDialog shop_dlg("edit-shop", parent); cDialog shop_dlg("edit-shop", parent);
shop_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, _1, false)); shop_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, _1, false));

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@@ -219,6 +219,8 @@ public:
cItem &get_item(item_num_t item) { return scenario.get_item(item); } cItem &get_item(item_num_t item) { return scenario.get_item(item); }
cQuest const &get_quest(int quest) const { return scenario.get_quest(quest); } cQuest const &get_quest(int quest) const { return scenario.get_quest(quest); }
cQuest &get_quest(int quest) { return scenario.get_quest(quest); } cQuest &get_quest(int quest) { return scenario.get_quest(quest); }
cShop const &get_shop(int shop) const { return scenario.get_shop(shop); }
cShop &get_shop(int shop) { return scenario.get_shop(shop); }
cSpecItem const &get_special_item(item_num_t item) const { return scenario.get_special_item(item); } cSpecItem const &get_special_item(item_num_t item) const { return scenario.get_special_item(item); }
cSpecItem &get_special_item(item_num_t item) { return scenario.get_special_item(item); } cSpecItem &get_special_item(item_num_t item) { return scenario.get_special_item(item); }
cTerrain const &get_terrain(ter_num_t ter) const { return scenario.get_terrain(ter); } cTerrain const &get_terrain(ter_num_t ter) const { return scenario.get_terrain(ter); }