fixed a bug which caused the menu buttons to *sneeze*.
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@@ -48,7 +48,7 @@ bool handle_startup_press(location the_point) {
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if(the_point.in(startup_button[i])) {
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draw_start_button(i,5);
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mainPtr.display(); // TODO: I suspect this won't work
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play_sound(3, time_in_ticks(5));
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play_sound(37, time_in_ticks(5));
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draw_start_button(i,0);
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switch(i) {
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case STARTBTN_LOAD:
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