function for debugging internal textures
this would have been nice for checking the textures of sf::Fonts
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@@ -60,6 +60,8 @@ size_t cCustomGraphics::count(bool party) {
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}
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}
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extern void debug_show_texture(const sf::Texture& texture, float seconds = 2, std::string label = "");
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void cCustomGraphics::copy_graphic(pic_num_t dest, pic_num_t src, size_t numSlots) {
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if(numSlots < 1) return;
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// If the party doesn't have an export sheet, create one.
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