Get the game to compile, at least
- Scenario and PC editors still don't link - Copy files stage set up in the Common project - Scenario and PC editors now placed in Scenario Editor subfolder in the output directory - Disabled some totally useless warnings - "About" menuitem now considered to belong to "Help" menu (even on Mac code) as far as the handlers are concerned - Dialog string filter is now a function instead of a custom iterator - Modal session now requires parent window as additional parameter - Preferences and menus work! Cursors still need some work. - Since Visual Studio has no way of showing program output that I can find, stdout and stderr are now redirected to a file.
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@@ -75,6 +75,8 @@ rectangle right_sbar_rect;
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//Changed to ISO C specified argument and return type.
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int main(int, char* argv[]) {
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try {
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init_directories(argv[0]);
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init_menubar();
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//outdoor_record_type dummy_outdoor, *store2;
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@@ -83,8 +85,6 @@ int main(int, char* argv[]) {
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init_current_terrain();
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//create_file();
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//ExitToShell();
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init_directories(argv[0]);
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Initialize();
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init_fileio();
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init_snd_tool();
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