Get the game to compile, at least

- Scenario and PC editors still don't link
- Copy files stage set up in the Common project
- Scenario and PC editors now placed in Scenario Editor subfolder in the output directory
- Disabled some totally useless warnings
- "About" menuitem now considered to belong to "Help" menu (even on Mac code) as far as the handlers are concerned
- Dialog string filter is now a function instead of a custom iterator
- Modal session now requires parent window as additional parameter
- Preferences and menus work! Cursors still need some work.
- Since Visual Studio has no way of showing program output that I can find, stdout and stderr are now redirected to a file.
This commit is contained in:
2014-12-30 17:20:22 -05:00
parent c0642fe993
commit 0b330432b4
39 changed files with 990 additions and 141 deletions

View File

@@ -75,6 +75,8 @@ rectangle right_sbar_rect;
//Changed to ISO C specified argument and return type.
int main(int, char* argv[]) {
try {
init_directories(argv[0]);
init_menubar();
//outdoor_record_type dummy_outdoor, *store2;
@@ -83,8 +85,6 @@ int main(int, char* argv[]) {
init_current_terrain();
//create_file();
//ExitToShell();
init_directories(argv[0]);
Initialize();
init_fileio();
init_snd_tool();