Get the game to compile, at least
- Scenario and PC editors still don't link - Copy files stage set up in the Common project - Scenario and PC editors now placed in Scenario Editor subfolder in the output directory - Disabled some totally useless warnings - "About" menuitem now considered to belong to "Help" menu (even on Mac code) as far as the handlers are concerned - Dialog string filter is now a function instead of a custom iterator - Modal session now requires parent window as additional parameter - Preferences and menus work! Cursors still need some work. - Since Visual Studio has no way of showing program output that I can find, stdout and stderr are now redirected to a file.
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@@ -23,7 +23,8 @@
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extern sf::RenderWindow mainPtr;
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extern rectangle windRect;
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extern short stat_window,give_delays;
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extern short stat_window;
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extern bool give_delays;
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extern eGameMode overall_mode;
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extern short current_spell_range;
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extern bool anim_onscreen,play_sounds,frills_on,startup_loaded;
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