Get the game to compile, at least

- Scenario and PC editors still don't link
- Copy files stage set up in the Common project
- Scenario and PC editors now placed in Scenario Editor subfolder in the output directory
- Disabled some totally useless warnings
- "About" menuitem now considered to belong to "Help" menu (even on Mac code) as far as the handlers are concerned
- Dialog string filter is now a function instead of a custom iterator
- Modal session now requires parent window as additional parameter
- Preferences and menus work! Cursors still need some work.
- Since Visual Studio has no way of showing program output that I can find, stdout and stderr are now redirected to a file.
This commit is contained in:
2014-12-30 17:20:22 -05:00
parent c0642fe993
commit 0b330432b4
39 changed files with 990 additions and 141 deletions

View File

@@ -41,6 +41,7 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\Scenario Editor\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
@@ -52,7 +53,8 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;TIXML_USE_TICPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\tools\resmgr;..\..\tools\gzstream;..\..\tools;..\..\dialogxml\xml-parser;..\..\dialogxml;..\..\classes;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\tools\resmgr;..\..\tools\gzstream;..\..\tools;..\..\dialogxml\xml-parser;..\..\dialogxml;..\..\classes;..\..;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4290</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -89,6 +91,7 @@
<ClCompile Include="..\..\scenedit\scen.graphics.cpp" />
<ClCompile Include="..\..\scenedit\scen.keydlgs.cpp" />
<ClCompile Include="..\..\scenedit\scen.main.cpp" />
<ClCompile Include="..\..\scenedit\scen.menus.win.cpp" />
<ClCompile Include="..\..\scenedit\scen.townout.cpp" />
</ItemGroup>
<ItemGroup>