Get the game to compile, at least
- Scenario and PC editors still don't link - Copy files stage set up in the Common project - Scenario and PC editors now placed in Scenario Editor subfolder in the output directory - Disabled some totally useless warnings - "About" menuitem now considered to belong to "Help" menu (even on Mac code) as far as the handlers are concerned - Dialog string filter is now a function instead of a custom iterator - Modal session now requires parent window as additional parameter - Preferences and menus work! Cursors still need some work. - Since Visual Studio has no way of showing program output that I can find, stdout and stderr are now redirected to a file.
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@@ -41,6 +41,7 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)$(Configuration)\Scenario Editor\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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@@ -52,7 +53,8 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;TIXML_USE_TICPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\tools\resmgr;..\..\tools\gzstream;..\..\tools;..\..\dialogxml\xml-parser;..\..\dialogxml;..\..\classes;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\tools\resmgr;..\..\tools\gzstream;..\..\tools;..\..\dialogxml\xml-parser;..\..\dialogxml;..\..\classes;..\..;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4800;4290</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -89,6 +91,7 @@
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<ClCompile Include="..\..\scenedit\scen.graphics.cpp" />
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<ClCompile Include="..\..\scenedit\scen.keydlgs.cpp" />
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<ClCompile Include="..\..\scenedit\scen.main.cpp" />
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<ClCompile Include="..\..\scenedit\scen.menus.win.cpp" />
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<ClCompile Include="..\..\scenedit\scen.townout.cpp" />
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</ItemGroup>
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<ItemGroup>
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