Get the game to compile, at least
- Scenario and PC editors still don't link - Copy files stage set up in the Common project - Scenario and PC editors now placed in Scenario Editor subfolder in the output directory - Disabled some totally useless warnings - "About" menuitem now considered to belong to "Help" menu (even on Mac code) as far as the handlers are concerned - Dialog string filter is now a function instead of a custom iterator - Modal session now requires parent window as additional parameter - Preferences and menus work! Cursors still need some work. - Since Visual Studio has no way of showing program output that I can find, stdout and stderr are now redirected to a file.
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@@ -53,14 +53,18 @@
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;TIXML_USE_TICPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile />
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<PrecompiledHeaderOutputFile />
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<AdditionalIncludeDirectories>..\..\tools\resmgr;..\..\tools\gzstream;..\..\tools;..\..\dialogxml\xml-parser;..\..\dialogxml;..\..\classes;..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\tools\resmgr;..\..\tools\gzstream;..\..\tools;..\..\dialogxml\xml-parser;..\..\dialogxml;..\..\classes;..\..;.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4800;4290</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>opengl32.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;sfml-audio.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>opengl32.lib;sfml-system-d.lib;sfml-window-d.lib;sfml-graphics-d.lib;sfml-audio-d.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
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</Link>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@@ -124,6 +128,7 @@
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<ClCompile Include="..\..\boe.items.cpp" />
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<ClCompile Include="..\..\boe.locutils.cpp" />
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<ClCompile Include="..\..\boe.main.cpp" />
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<ClCompile Include="..\..\boe.menus.win.cpp" />
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<ClCompile Include="..\..\boe.monster.cpp" />
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<ClCompile Include="..\..\boe.newgraph.cpp" />
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<ClCompile Include="..\..\boe.party.cpp" />
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@@ -159,5 +159,8 @@
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<ClCompile Include="..\..\pcedit\pc.editors.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\boe.menus.win.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -2,30 +2,51 @@
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// Microsoft Visual C++ generated include file.
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// Used by Blades of Exile.rc
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//
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#define IDI_BLADESOFEXILE 107
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#define IDC_BLADESOFEXILE 109
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#define IDM_FILE_OPEN 110
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#define IDM_FILE_SAVE 111
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#define IDM_FILE_SAVE_AS 112
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#define IDM_FILE_NEW 113
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#define IDM_FILE_PREFS 114
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#define IDM_FILE_QUIT 115
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#define IDM_OPTIONS_GRAPHIC 116
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#define IDM_OPTIONS_NAME 117
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#define IDM_OPTIONS_NEW 118
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#define IDM_OPTIONS_DELETE 119
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#define IDM_OPTIONS_TALKING 120
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#define IDM_OPTIONS_ENCOUNTER 121
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#define IDM_OPTIONS_STATS 122
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#define IDM_ACTIONS_ALCHEMY 123
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#define IDM_ACTIONS_WAIT 124
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#define IDM_ACTIONS_MAP 125
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#define IDM_MONSTERS_ABOUT 126
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#define IDM_MAGE_ABOUT 127
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#define IDM_PRIEST_ABOUT 128
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#define IDM_FILE_ABORT 129
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#define IDM_LIBRARY_MAGE 130
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#define IDM_LIBRARY_PRIEST 131
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#define IDM_LIBRARY_SKILLS 132
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#define IDM_LIBRARY_ALCHEMY 133
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#define IDM_LIBRARY_TIPS 134
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#define IDM_LIBRARY_INTRO 135
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#define IDM_HELP_INDEX 136
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#define IDM_HELP_OUTDOOR 137
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#define IDM_HELP_COMBAT 138
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#define IDM_HELP_BARRIER 139
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#define IDM_HELP_HINTS 140
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#define IDM_HELP_SPELLS 141
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#define IDM_HELP_ABOUT 142
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#define IDM_HELP_TOWN 143
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#define IDS_APP_TITLE 103
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#define IDR_MAINFRAME 128
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#define IDD_BLADESOFEXILE_DIALOG 102
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#define IDD_ABOUTBOX 103
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#define IDM_ABOUT 104
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#define IDM_EXIT 105
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#define IDI_BLADESOFEXILE 107
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#define IDI_SMALL 108
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#define IDC_BLADESOFEXILE 109
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#define IDC_MYICON 2
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#ifndef IDC_STATIC
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#define IDC_STATIC -1
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#endif
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// Next default values for new objects
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//
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 130
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_COMMAND_VALUE 32774
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 145
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#endif
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#endif
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