Rearrange the help dialogs in logical order. No functional changes.

This commit is contained in:
2025-03-08 21:07:54 -05:00
committed by Celtic Minstrel
parent ba4a825644
commit 09e5649a61
4 changed files with 30 additions and 57 deletions

View File

@@ -2,41 +2,35 @@
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!--
TODO: This dialog is very disorganized; clean it up
-->
<button name='okay' type='regular' top='384' left='435'>OK</button>
<pict type='dlog' num='24' top='9' left='9'/>
<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
<text top='30' left='63' width='423' height='64'>
During your adventures, you will come across mind-boggling quantities of stuff.
To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g').
Then, on the Get Item window, click on the item to grab.
</text>
<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
<text top='131' left='63' width='283' height='57'>
Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
Other buttons will appear enabling you do to other things:
</text>
<text top='274' left='63' width='429' height='50'>
Items from slain monsters normally appear unidentified.
To identify them, take them to a sage.
Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
</text>
<text top='95' left='63' width='424' height='33'>
Once obtained, items show up in this window.
Type '1'-'6' or click on the numbered button to bring up a character's inventory.
</text>
<!--
TODO: This originally had width=129 height=132; if it looks wrong in-game, try reverting to that
-->
<pict type='full' num='1100' top='136' left='350' width='138' height='112'/>
<text top='131' left='63' width='283' height='57'>
Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
Other buttons will appear enabling you do to other things:
</text>
<text top='189' left='63' width='281' height='84'>
The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
</text>
<pict type='full' num='1100' top='136' left='350' width='138' height='112'/>
<text top='274' left='63' width='429' height='50'>
Items from slain monsters normally appear unidentified.
To identify them, take them to a sage.
Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
</text>
<text top='325' left='63' width='427' height='50'>
Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
where you can see what jobs you currently have.
Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
</text>
<button name='okay' type='regular' top='384' left='435'>OK</button>
</dialog>