Rearrange the help dialogs in logical order. No functional changes.

This commit is contained in:
2025-03-08 21:07:54 -05:00
committed by Celtic Minstrel
parent ba4a825644
commit 09e5649a61
4 changed files with 30 additions and 57 deletions

View File

@@ -2,10 +2,6 @@
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!--
TODO: This dialog is very disorganized; clean it up
TODO: Are full sheets referenced by number?
-->
<pict type='dlog' num='24' top='9' left='9'/>
<text top='9' left='53' width='322' height='16'>BLADES OF EXILE HELP: COMBAT COMMANDS</text>
<text top='26' left='66' width='473' height='49'>
@@ -14,11 +10,7 @@
To have the PC stand ready, click on them.
The buttons on the bottom act as follows:
</text>
<text top='348' left='66' width='476' height='49'>
Outdoors, you can only end combat when all foes are dead.
In an outdoor combat, to flee, move everyone off the border of the battlefield.
To flee in town, leave combat mode and leave town.
</text>
<pict type='full' num='1401' top='66' left='147' width='320' height='125'/>
<text top='206' left='66' width='475' height='35'>
Make Active -
This either makes only current character active,
@@ -31,13 +23,11 @@
and being hasted increases it.
The cost of each action is ...
</text>
<!--
TODO: Originally had top=79 width=100; if it doesn't work right in-game, try reverting to that.
-->
<pict type='full' num='1401' top='66' left='147' width='320' height='125'/>
<!--
TODO: Originally had top=242; if it doesn't work right in-game, try reverting to that.
-->
<pict type='full' num='1300' top='232' left='284' width='275' height='100'/>
<text top='348' left='66' width='476' height='49'>
Outdoors, you can only end combat when all foes are dead.
In an outdoor combat, to flee, move everyone off the border of the battlefield.
To flee in town, leave combat mode and leave town.
</text>
<button name='okay' type='regular' top='403' left='500'>OK</button>
</dialog>

View File

@@ -2,41 +2,35 @@
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!--
TODO: This dialog is very disorganized; clean it up
-->
<button name='okay' type='regular' top='384' left='435'>OK</button>
<pict type='dlog' num='24' top='9' left='9'/>
<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
<text top='30' left='63' width='423' height='64'>
During your adventures, you will come across mind-boggling quantities of stuff.
To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g').
Then, on the Get Item window, click on the item to grab.
</text>
<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
<text top='131' left='63' width='283' height='57'>
Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
Other buttons will appear enabling you do to other things:
</text>
<text top='274' left='63' width='429' height='50'>
Items from slain monsters normally appear unidentified.
To identify them, take them to a sage.
Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
</text>
<text top='95' left='63' width='424' height='33'>
Once obtained, items show up in this window.
Type '1'-'6' or click on the numbered button to bring up a character's inventory.
</text>
<!--
TODO: This originally had width=129 height=132; if it looks wrong in-game, try reverting to that
-->
<pict type='full' num='1100' top='136' left='350' width='138' height='112'/>
<text top='131' left='63' width='283' height='57'>
Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
Other buttons will appear enabling you do to other things:
</text>
<text top='189' left='63' width='281' height='84'>
The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
</text>
<pict type='full' num='1100' top='136' left='350' width='138' height='112'/>
<text top='274' left='63' width='429' height='50'>
Items from slain monsters normally appear unidentified.
To identify them, take them to a sage.
Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
</text>
<text top='325' left='63' width='427' height='50'>
Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
where you can see what jobs you currently have.
Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
</text>
<button name='okay' type='regular' top='384' left='435'>OK</button>
</dialog>

View File

@@ -2,9 +2,6 @@
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!--
TODO: This dialog is very disorganized; clean it up
-->
<pict type='dlog' num='24' top='8' left='8'/>
<text top='10' left='52' width='292' height='16'>BLADES OF EXILE HELP: OUTDOOR COMMANDS</text>
<text top='31' left='65' width='456' height='34'>
@@ -12,10 +9,16 @@
To wait, click on your party.
The buttons on the bottom act as follows:
</text>
<pict type='full' num='1400' top='68' left='118' width='320' height='125'/>
<text top='209' left='69' width='417' height='33'>
To read a sign or search something, stand adjacent to it and look at it.
To enter a town/dungeon/tower/pit. etc., move onto it.
</text>
<text top='243' left='69' width='416' height='48'>
TIME SAVER:
Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction.
This works in towns (and for talking, etc.) too.
</text>
<text top='292' left='69' width='417' height='50'>
To board a boat, move onto it.
To disembark, steer it onto land.
@@ -28,13 +31,5 @@
Some walls have secret passages.
To find them, walk into the wall.
</text>
<text top='243' left='69' width='416' height='48'>
TIME SAVER:
Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction.
This works in towns (and for talking, etc.) too.
</text>
<!-- TODO: Originally this had top=78 and height=360; if it doesn't work right in-game, try reverting to that.
-->
<pict type='full' num='1400' top='68' left='118' width='320' height='125'/>
<button name='okay' type='regular' top='381' left='424'>OK</button>
</dialog>

View File

@@ -2,9 +2,6 @@
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<!--
TODO: This dialog is very disorganized; clean it up
-->
<pict type='dlog' num='24' top='8' left='8'/>
<text top='11' left='52' width='292' height='16'>BLADES OF EXILE HELP: TOWN COMMANDS</text>
<text top='29' left='62' width='423' height='48'>
@@ -12,6 +9,12 @@
To wait, click on your party.
The action buttons (and the equivalent keys) are:
</text>
<pict type='full' num='1402' top='87' left='107' width='320' height='125'/>
<text top='227' left='61' width='428' height='49'>
When talking, looking, or using, first click on the appropriate button,
and then click on the space to act on.
When looking, you can click on the terrain screen border to scroll the view.
</text>
<text top='278' left='61' width='430' height='48'>
To read a sign, open a chest, or search a barrel/crate/etc.,
stand adjacent to it and look at it.
@@ -25,14 +28,5 @@
Some doors are locked -
you can pick or bash open the lock when you move into them.
</text>
<text top='227' left='61' width='428' height='49'>
When talking, looking, or using, first click on the appropriate button,
and then click on the space to act on.
When looking, you can click on the terrain screen border to scroll the view.
</text>
<!--
TODO: Originally had width=340 and height=100; if it doesn't work right in-game, try reverting to that.
-->
<pict type='full' num='1402' top='87' left='107' width='320' height='125'/>
<button name='okay' type='regular' top='388' left='432'>OK</button>
</dialog>