Rearrange the help dialogs in logical order. No functional changes.
This commit is contained in:
@@ -2,10 +2,6 @@
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog is very disorganized; clean it up
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TODO: Are full sheets referenced by number?
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-->
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<pict type='dlog' num='24' top='9' left='9'/>
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<text top='9' left='53' width='322' height='16'>BLADES OF EXILE HELP: COMBAT COMMANDS</text>
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<text top='26' left='66' width='473' height='49'>
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@@ -14,11 +10,7 @@
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To have the PC stand ready, click on them.
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The buttons on the bottom act as follows:
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</text>
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<text top='348' left='66' width='476' height='49'>
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Outdoors, you can only end combat when all foes are dead.
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In an outdoor combat, to flee, move everyone off the border of the battlefield.
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To flee in town, leave combat mode and leave town.
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</text>
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<pict type='full' num='1401' top='66' left='147' width='320' height='125'/>
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<text top='206' left='66' width='475' height='35'>
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Make Active -
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This either makes only current character active,
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@@ -31,13 +23,11 @@
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and being hasted increases it.
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The cost of each action is ...
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</text>
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<!--
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TODO: Originally had top=79 width=100; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1401' top='66' left='147' width='320' height='125'/>
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<!--
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TODO: Originally had top=242; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1300' top='232' left='284' width='275' height='100'/>
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<text top='348' left='66' width='476' height='49'>
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Outdoors, you can only end combat when all foes are dead.
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In an outdoor combat, to flee, move everyone off the border of the battlefield.
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To flee in town, leave combat mode and leave town.
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</text>
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<button name='okay' type='regular' top='403' left='500'>OK</button>
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</dialog>
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@@ -2,41 +2,35 @@
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog is very disorganized; clean it up
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-->
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<button name='okay' type='regular' top='384' left='435'>OK</button>
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<pict type='dlog' num='24' top='9' left='9'/>
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<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
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<text top='30' left='63' width='423' height='64'>
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During your adventures, you will come across mind-boggling quantities of stuff.
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To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g').
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Then, on the Get Item window, click on the item to grab.
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</text>
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<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
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<text top='131' left='63' width='283' height='57'>
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Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
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Other buttons will appear enabling you do to other things:
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</text>
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<text top='274' left='63' width='429' height='50'>
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Items from slain monsters normally appear unidentified.
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To identify them, take them to a sage.
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Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
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</text>
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<text top='95' left='63' width='424' height='33'>
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Once obtained, items show up in this window.
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Type '1'-'6' or click on the numbered button to bring up a character's inventory.
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</text>
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<!--
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TODO: This originally had width=129 height=132; if it looks wrong in-game, try reverting to that
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-->
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<pict type='full' num='1100' top='136' left='350' width='138' height='112'/>
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<text top='131' left='63' width='283' height='57'>
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Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
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Other buttons will appear enabling you do to other things:
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</text>
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<text top='189' left='63' width='281' height='84'>
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The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
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Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
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</text>
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<pict type='full' num='1100' top='136' left='350' width='138' height='112'/>
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<text top='274' left='63' width='429' height='50'>
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Items from slain monsters normally appear unidentified.
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To identify them, take them to a sage.
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Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
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</text>
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<text top='325' left='63' width='427' height='50'>
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Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
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where you can see what jobs you currently have.
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Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
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</text>
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<button name='okay' type='regular' top='384' left='435'>OK</button>
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</dialog>
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@@ -2,9 +2,6 @@
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog is very disorganized; clean it up
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-->
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<pict type='dlog' num='24' top='8' left='8'/>
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<text top='10' left='52' width='292' height='16'>BLADES OF EXILE HELP: OUTDOOR COMMANDS</text>
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<text top='31' left='65' width='456' height='34'>
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@@ -12,10 +9,16 @@
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To wait, click on your party.
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The buttons on the bottom act as follows:
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</text>
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<pict type='full' num='1400' top='68' left='118' width='320' height='125'/>
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<text top='209' left='69' width='417' height='33'>
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To read a sign or search something, stand adjacent to it and look at it.
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To enter a town/dungeon/tower/pit. etc., move onto it.
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</text>
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<text top='243' left='69' width='416' height='48'>
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TIME SAVER:
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Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction.
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This works in towns (and for talking, etc.) too.
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</text>
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<text top='292' left='69' width='417' height='50'>
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To board a boat, move onto it.
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To disembark, steer it onto land.
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@@ -28,13 +31,5 @@
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Some walls have secret passages.
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To find them, walk into the wall.
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</text>
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<text top='243' left='69' width='416' height='48'>
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TIME SAVER:
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Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction.
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This works in towns (and for talking, etc.) too.
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</text>
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<!-- TODO: Originally this had top=78 and height=360; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1400' top='68' left='118' width='320' height='125'/>
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<button name='okay' type='regular' top='381' left='424'>OK</button>
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</dialog>
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@@ -2,9 +2,6 @@
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: This dialog is very disorganized; clean it up
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-->
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<pict type='dlog' num='24' top='8' left='8'/>
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<text top='11' left='52' width='292' height='16'>BLADES OF EXILE HELP: TOWN COMMANDS</text>
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<text top='29' left='62' width='423' height='48'>
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@@ -12,6 +9,12 @@
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To wait, click on your party.
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The action buttons (and the equivalent keys) are:
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</text>
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<pict type='full' num='1402' top='87' left='107' width='320' height='125'/>
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<text top='227' left='61' width='428' height='49'>
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When talking, looking, or using, first click on the appropriate button,
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and then click on the space to act on.
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When looking, you can click on the terrain screen border to scroll the view.
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</text>
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<text top='278' left='61' width='430' height='48'>
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To read a sign, open a chest, or search a barrel/crate/etc.,
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stand adjacent to it and look at it.
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@@ -25,14 +28,5 @@
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Some doors are locked -
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you can pick or bash open the lock when you move into them.
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</text>
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<text top='227' left='61' width='428' height='49'>
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When talking, looking, or using, first click on the appropriate button,
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and then click on the space to act on.
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When looking, you can click on the terrain screen border to scroll the view.
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</text>
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<!--
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TODO: Originally had width=340 and height=100; if it doesn't work right in-game, try reverting to that.
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-->
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<pict type='full' num='1402' top='87' left='107' width='320' height='125'/>
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<button name='okay' type='regular' top='388' left='432'>OK</button>
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</dialog>
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