Move Windows resource scripts to rsrc/ directory
This commit is contained in:
163
rsrc/menus/BladesOfExile.rc
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163
rsrc/menus/BladesOfExile.rc
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@@ -0,0 +1,163 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "boeresource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#ifndef APSTUDIO_INVOKED
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#define _WIN32_WINNT 0x0601
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#include <SDKDDKVer.h>
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#endif
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#define APSTUDIO_HIDDEN_SYMBOLS
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#include "windows.h"
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#undef APSTUDIO_HIDDEN_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Icon.ico"
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IDI_BOESAVE ICON "../../../rsrc/icons/win/BoE Save.ico"
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IDI_BOESCEN ICON "../../../rsrc/icons/win/BoE Scenario.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDC_BLADESOFEXILE MENU
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BEGIN
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POPUP "&File"
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BEGIN
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MENUITEM "&New Game\tCtrl+N", IDM_FILE_NEW
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MENUITEM "&Open Game\tCtrl+O", IDM_FILE_OPEN
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MENUITEM SEPARATOR
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MENUITEM "Abort", IDM_FILE_ABORT
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MENUITEM "&Save Game\tCtrl+S", IDM_FILE_SAVE
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MENUITEM "Save As...", IDM_FILE_SAVE_AS
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MENUITEM SEPARATOR
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MENUITEM "Preferences", IDM_FILE_PREFS
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MENUITEM SEPARATOR
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MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
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END
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POPUP "&Options"
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BEGIN
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MENUITEM "Pick New PC Graphic", IDM_OPTIONS_GRAPHIC
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MENUITEM "Pick New PC Name", IDM_OPTIONS_NAME
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MENUITEM "Create New PC", IDM_OPTIONS_NEW
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MENUITEM "Delete PC", IDM_OPTIONS_DELETE
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MENUITEM SEPARATOR
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MENUITEM "See Talking Notes", IDM_OPTIONS_TALKING
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MENUITEM "See Encounter Notes", IDM_OPTIONS_ENCOUNTER
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MENUITEM "See Overall Party Stats", IDM_OPTIONS_STATS
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MENUITEM "See Journal", IDM_OPTIONS_JOURNAL
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END
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POPUP "&Actions"
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BEGIN
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MENUITEM "Do Alchemy\tCtrl+A", IDM_ACTIONS_ALCHEMY
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MENUITEM "Wait 80 Moves\tCtrl+W", IDM_ACTIONS_WAIT
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MENUITEM "Display AutoMap\tCtrl+M", IDM_ACTIONS_MAP
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END
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POPUP "&Monsters"
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BEGIN
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MENUITEM "About this menu", IDM_MONSTERS_ABOUT
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MENUITEM SEPARATOR
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END
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POPUP "&Cast Mage"
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BEGIN
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MENUITEM "About this menu", IDM_MAGE_ABOUT
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MENUITEM SEPARATOR
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END
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POPUP "Cast &Priest"
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BEGIN
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MENUITEM "About this menu", IDM_PRIEST_ABOUT
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MENUITEM SEPARATOR
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END
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POPUP "&Library"
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BEGIN
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MENUITEM "Mage Spells", IDM_LIBRARY_MAGE
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MENUITEM "Priest Spells", IDM_LIBRARY_PRIEST
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MENUITEM "Skill Info", IDM_LIBRARY_SKILLS
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MENUITEM "Alchemy/Poison", IDM_LIBRARY_ALCHEMY
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MENUITEM "Tip of the Day", IDM_LIBRARY_TIPS
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MENUITEM SEPARATOR
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MENUITEM "Show Introductory Dialog", IDM_LIBRARY_INTRO
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END
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POPUP "&Help"
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BEGIN
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MENUITEM "Index\tF1", IDM_HELP_INDEX
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MENUITEM "About Blades of Exile", IDM_HELP_ABOUT
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MENUITEM SEPARATOR
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MENUITEM "Outdoor Commands", IDM_HELP_OUTDOOR
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MENUITEM "Town Commands", IDM_HELP_TOWN
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MENUITEM "Combat Commands", IDM_HELP_COMBAT
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MENUITEM "Magic Barrier Help", IDM_HELP_BARRIER
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MENUITEM SEPARATOR
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MENUITEM "Hints, Bugs, and Comments", IDM_HELP_HINTS
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MENUITEM "Spell Casting Help", IDM_HELP_SPELLS
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END
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END
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"boeresource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#ifndef APSTUDIO_INVOKED\r\n"
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"#define _WIN32_WINNT 0x0601\r\n"
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"#include <SDKDDKVer.h>\r\n"
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"#endif\r\n"
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"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
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"#include ""windows.h""\r\n"
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"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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144
rsrc/menus/CharEditor.rc
Normal file
144
rsrc/menus/CharEditor.rc
Normal file
@@ -0,0 +1,144 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "pcresource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_BLADESOFEXILE ICON "../../../Win32/scenedit/BLSCENED.ICO"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"pcresource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDR_MENU1 MENU
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BEGIN
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POPUP "&File"
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BEGIN
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MENUITEM "&Open Game\tCtrl+O", IDM_FILE_OPEN
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MENUITEM "Close\tCtrl+W", IDM_FILE_CLOSE
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MENUITEM SEPARATOR
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MENUITEM "&Save Game\tCtrl+S", IDM_FILE_SAVE
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MENUITEM "Save As...", IDM_FILE_SAVE_AS
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MENUITEM "Revert to Saved", IDM_FILE_REVERT
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MENUITEM SEPARATOR
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MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
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END
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POPUP "&Edit Party"
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BEGIN
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MENUITEM "Edit Gold", IDM_PARTY_GOLD
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MENUITEM "Edit Food", IDM_PARTY_FOOD
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MENUITEM "Edit Alchemy", IDM_PARTY_ALCHEMY
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MENUITEM SEPARATOR
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MENUITEM "Heal Damage", IDM_PARTY_DAMAGE
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MENUITEM "Restore Spell Points", IDM_PARTY_MANA
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MENUITEM "Raise Dead, Destone, etc.", IDM_PARTY_DEAD
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MENUITEM "Remove Bad Conditions", IDM_PARTY_CONDITIONS
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MENUITEM SEPARATOR
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MENUITEM "Edit Mage Spells", IDM_PARTY_MAGE
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MENUITEM "Edit Priest Spells", IDM_PARTY_PRIEST
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MENUITEM "Edit Traits", IDM_PARTY_TRAITS
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MENUITEM "Edit Skills", IDM_PARTY_SKILLS
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MENUITEM "Edit XP", IDM_PARTY_XP
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MENUITEM SEPARATOR
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MENUITEM "Reunite Party", IDM_PARTY_REUNITE
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END
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POPUP "&Scenario Editing"
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BEGIN
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MENUITEM "Edit Day", IDM_SCEN_DAY
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MENUITEM SEPARATOR
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MENUITEM "Leave Town", IDM_SCEN_LEAVE_TOWN
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MENUITEM "Make Towns Forget You", IDM_SCEN_TOWN_RESET
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MENUITEM "Add All Town Maps", IDM_SCEN_TOWN_MAP
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MENUITEM "Add All Outdoor Maps", IDM_SCEN_OUT_MAP
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MENUITEM "Own All Boats/Horses", IDM_PARTY_VEHICLES
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MENUITEM SEPARATOR
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MENUITEM "Remove Party From Scenario", IDM_SCEN_LEAVE
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MENUITEM "Set Stuff Done Flag", IDM_SCEN_SDF
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END
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POPUP "&I1"
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BEGIN
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MENUITEM "None", 1000
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END
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POPUP "&I2"
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BEGIN
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MENUITEM "None", 1001
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END
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POPUP "&I3"
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BEGIN
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MENUITEM "None", 1002
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END
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POPUP "&I4"
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BEGIN
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MENUITEM "None", 1003
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END
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POPUP "&Help"
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BEGIN
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MENUITEM "About Blades of Exile Editor", IDM_ABOUT
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MENUITEM "Blades of Exile Editor Help\tF1", IDM_HELP
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END
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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|
201
rsrc/menus/ScenEditor.rc
Normal file
201
rsrc/menus/ScenEditor.rc
Normal file
@@ -0,0 +1,201 @@
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// Microsoft Visual C++ generated resource script.
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||||
//
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#include "scenresource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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||||
// Generated from the TEXTINCLUDE 2 resource.
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||||
//
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||||
#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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||||
#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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||||
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Icon
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//
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||||
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// Icon with lowest ID value placed first to ensure application icon
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||||
// remains consistent on all systems.
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IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Editor.ico"
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#ifdef APSTUDIO_INVOKED
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||||
/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// TEXTINCLUDE
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||||
//
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1 TEXTINCLUDE
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BEGIN
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"scenresource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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||||
"#include ""winres.h""\r\n"
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"\0"
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||||
END
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||||
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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||||
"\0"
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||||
END
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||||
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||||
#endif // APSTUDIO_INVOKED
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||||
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/////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Menu
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||||
//
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||||
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IDR_MENU1 MENU
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||||
BEGIN
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||||
POPUP "&File"
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||||
BEGIN
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||||
MENUITEM "&New Scenario\tCtrl+N", IDM_FILE_NEW
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||||
MENUITEM "&Open Scenario\tCtrl+O", IDM_FILE_OPEN
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||||
MENUITEM SEPARATOR
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||||
MENUITEM "Close Scenario\tCtrl+W", IDM_FILE_CLOSE
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||||
MENUITEM "&Save Scenario\tCtrl+S", IDM_FILE_SAVE
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||||
MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS
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||||
MENUITEM "Revert to Saved", IDM_FILE_REVERT
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||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
|
||||
END
|
||||
POPUP "Edit"
|
||||
BEGIN
|
||||
MENUITEM "Undo\tCtrl+Z", IDM_EDIT_UNDO
|
||||
MENUITEM "Redo\tCtrl+Y", IDM_EDIT_REDO
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Cut\tCtrl+X", IDM_EDIT_CUT
|
||||
MENUITEM "Copy\tCtrl+C", IDM_EDIT_COPY
|
||||
MENUITEM "Paste\tCtrl+V", IDM_EDIT_PASTE
|
||||
MENUITEM "Delete", IDM_EDIT_DELETE
|
||||
MENUITEM "Select All\tCtrl+A", IDM_EDIT_SELECT
|
||||
END
|
||||
POPUP "&Scenario"
|
||||
BEGIN
|
||||
MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN
|
||||
MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
|
||||
MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
|
||||
MENUITEM "Set Starting &Location", IDM_SCEN_START
|
||||
MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS
|
||||
MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
|
||||
MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Advanced:", IDM_SCEN_NEW_TOWN, GRAYED
|
||||
MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
|
||||
MENUITEM " Edit Scenario &Text", IDM_SCEN_ADV_TEXT
|
||||
MENUITEM " Edit Journal Entries", IDM_SCEN_ADV_JOURNAL
|
||||
MENUITEM " &Import Town", IDM_SCEN_ADV_IMPORT_TOWN
|
||||
MENUITEM " Import Outdoor Sector", IDM_SCEN_ADV_IMPORT_OUT
|
||||
MENUITEM " Edit Saved Item &Rectangles", IDM_SCEN_ADV_SAVE_RECTS
|
||||
MENUITEM " Edit &Horses", IDM_SCEN_ADV_HORSES
|
||||
MENUITEM " Edit &Boats", IDM_SCEN_ADV_BOATS
|
||||
MENUITEM " Set &Variable Town Entry", IDM_SCEN_ADV_TOWN_VARY
|
||||
MENUITEM " Set Scenario &Event Timers", IDM_SCEN_ADV_EVENTS
|
||||
MENUITEM " Edit Item &Placement Shortcuts", IDM_SCEN_ADV_SHORTCUTS
|
||||
MENUITEM " &Delete Last Town", IDM_SCEN_ADV_DELETE_TOWN
|
||||
MENUITEM " Write D&ata To Text File", IDM_SCEN_ADV_DATA_DUMP
|
||||
MENUITEM " Do &Full Text Dump", IDM_SCEN_ADV_TEXT_DUMP
|
||||
MENUITEM " Scenario Shoppin&g Text Dump", IDM_SCEN_PASSWORD
|
||||
MENUITEM " Scenario &Monster Dump", IDM_SCEN_PASSWORD
|
||||
MENUITEM " Scenario Specials D&ump", IDM_SCEN_PASSWORD
|
||||
MENUITEM " Scenario Ob&ject Data Dump", IDM_SCEN_PASSWORD
|
||||
END
|
||||
POPUP "&Town"
|
||||
BEGIN
|
||||
MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS
|
||||
MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER
|
||||
MENUITEM "Set Town &Boundaries", IDM_TOWN_BOUNDS
|
||||
MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL
|
||||
MENUITEM "Remo&ve Terrain Frills", IDM_TOWN_UNFRILL
|
||||
MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
|
||||
MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
|
||||
MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Advanced:", 212, GRAYED
|
||||
MENUITEM " Edit Special &Nodes\tCtrl+1", IDM_TOWN_ADV_SPECIALS
|
||||
MENUITEM " Edit Town &Text\tCtrl+2", IDM_TOWN_ADV_TEXT
|
||||
MENUITEM " Edit Town &Signs\tCtrl+3", IDM_TOWN_ADV_SIGNS
|
||||
MENUITEM " Advanced Town Detai&ls\tCtrl+4", IDM_TOWN_ADV_DETAILS
|
||||
MENUITEM " Set Town &Event Timers\tCtrl+5", IDM_TOWN_ADV_EVENTS
|
||||
MENUITEM " Concise Town &Report\tCtrl+6", IDM_TOWN_ADV_REPORT
|
||||
END
|
||||
POPUP "&Outdoors"
|
||||
BEGIN
|
||||
MENUITEM "Outdoor &Details\tCtrl+D", IDM_OUT_DETAILS
|
||||
MENUITEM "Outdoor &Wandering Monsters", IDM_OUT_WANDER
|
||||
MENUITEM "&Outdoor Special Encounters", IDM_OUT_ENCOUNTER
|
||||
MENUITEM "&Frill Up Terrain", IDM_OUT_FRILL
|
||||
MENUITEM "Remo&ve Terrain Frills", IDM_OUT_UNFRILL
|
||||
MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Set Starting Location", IDM_OUT_START
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Advanced:", 310, GRAYED
|
||||
MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS
|
||||
MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT
|
||||
MENUITEM " Edit Outdoor &Signs\tCtrl+9", IDM_OUT_ADV_SIGNS
|
||||
MENUITEM " Concise Outdoor &Report\tCtrl+0", IDM_OUT_ADV_REPORT
|
||||
END
|
||||
POPUP "E&xtras"
|
||||
BEGIN
|
||||
MENUITEM "Terrain &Animations Play", 411
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Edit &Town\tCtrl+T", 401
|
||||
MENUITEM "Edit Outdoo&r\tCtrl+R", 402
|
||||
MENUITEM "&Load Another Outdoor Zone/Town\tCtrl+L", 403
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Edit Terrain Types\tCtrl+E", 404
|
||||
MENUITEM "Edit &Monsters\tCtrl+F", 405
|
||||
MENUITEM "Edit &Items\tCtrl+G", 406
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Return to Main &Screen\tCtrl+M", 407
|
||||
MENUITEM "Switch &Viewing Mode\tCtrl+I", 408
|
||||
MENUITEM "Load &Previous Outdoor Zone/Town\tCtrl+J", 409
|
||||
MENUITEM "Load &Next Outdoor Zone/Town\tCtrl+K", 410
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Repeat Printing of Last &File\tCtrl+P", 414
|
||||
END
|
||||
POPUP "&Help"
|
||||
BEGIN
|
||||
MENUITEM "&Index\tF1", IDM_HELP_INDEX
|
||||
MENUITEM "&About Blades Scenario Editor", IDM_HELP_ABOUT
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Getting Started", IDM_HELP_START
|
||||
MENUITEM "&Testing Your Scenario", IDM_HELP_TEST
|
||||
MENUITEM "&Distributing Your Scenario", IDM_HELP_DISTRIBUTE
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (United States) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
55
rsrc/menus/boeresource.h
Normal file
55
rsrc/menus/boeresource.h
Normal file
@@ -0,0 +1,55 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Blades of Exile.rc
|
||||
//
|
||||
#define IDI_BLADESOFEXILE 107
|
||||
#define IDC_BLADESOFEXILE 109
|
||||
#define IDM_FILE_OPEN 110
|
||||
#define IDM_FILE_SAVE 111
|
||||
#define IDM_FILE_SAVE_AS 112
|
||||
#define IDM_FILE_NEW 113
|
||||
#define IDM_FILE_PREFS 114
|
||||
#define IDM_FILE_QUIT 115
|
||||
#define IDM_OPTIONS_GRAPHIC 116
|
||||
#define IDM_OPTIONS_NAME 117
|
||||
#define IDM_OPTIONS_NEW 118
|
||||
#define IDM_OPTIONS_DELETE 119
|
||||
#define IDM_OPTIONS_TALKING 120
|
||||
#define IDM_OPTIONS_ENCOUNTER 121
|
||||
#define IDM_OPTIONS_STATS 122
|
||||
#define IDM_ACTIONS_ALCHEMY 123
|
||||
#define IDM_ACTIONS_WAIT 124
|
||||
#define IDM_ACTIONS_MAP 125
|
||||
#define IDM_MONSTERS_ABOUT 126
|
||||
#define IDM_MAGE_ABOUT 127
|
||||
#define IDM_PRIEST_ABOUT 128
|
||||
#define IDM_FILE_ABORT 129
|
||||
#define IDM_LIBRARY_MAGE 130
|
||||
#define IDM_LIBRARY_PRIEST 131
|
||||
#define IDM_LIBRARY_SKILLS 132
|
||||
#define IDM_LIBRARY_ALCHEMY 133
|
||||
#define IDM_LIBRARY_TIPS 134
|
||||
#define IDM_LIBRARY_INTRO 135
|
||||
#define IDM_HELP_INDEX 136
|
||||
#define IDM_HELP_OUTDOOR 137
|
||||
#define IDM_HELP_COMBAT 138
|
||||
#define IDM_HELP_BARRIER 139
|
||||
#define IDM_HELP_HINTS 140
|
||||
#define IDM_HELP_SPELLS 141
|
||||
#define IDM_HELP_ABOUT 142
|
||||
#define IDM_HELP_TOWN 143
|
||||
#define IDM_OPTIONS_JOURNAL 144
|
||||
#define IDI_BOESAVE 145
|
||||
#define IDI_BOESCEN 146
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 147
|
||||
#define _APS_NEXT_COMMAND_VALUE 32774
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 147
|
||||
#endif
|
||||
#endif
|
45
rsrc/menus/pcresource.h
Normal file
45
rsrc/menus/pcresource.h
Normal file
@@ -0,0 +1,45 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Char Editor.rc
|
||||
//
|
||||
#define IDR_MENU1 101
|
||||
#define IDM_FILE_OPEN 101
|
||||
#define IDM_FILE_CLOSE 102
|
||||
#define IDM_FILE_SAVE 103
|
||||
#define IDM_FILE_SAVE_AS 104
|
||||
#define IDM_FILE_REVERT 105
|
||||
#define IDM_FILE_QUIT 106
|
||||
#define IDM_PARTY_GOLD 107
|
||||
#define IDM_PARTY_FOOD 108
|
||||
#define IDM_PARTY_ALCHEMY 109
|
||||
#define IDM_PARTY_DAMAGE 110
|
||||
#define IDM_PARTY_MANA 111
|
||||
#define IDM_PARTY_DEAD 112
|
||||
#define IDM_PARTY_CONDITIONS 113
|
||||
#define IDM_PARTY_REUNITE 114
|
||||
#define IDM_PARTY_VEHICLES 115
|
||||
#define IDM_PARTY_MAGE 116
|
||||
#define IDM_PARTY_PRIEST 117
|
||||
#define IDM_PARTY_TRAITS 118
|
||||
#define IDM_PARTY_SKILLS 119
|
||||
#define IDM_PARTY_XP 120
|
||||
#define IDM_SCEN_DAY 121
|
||||
#define IDM_SCEN_LEAVE_TOWN 122
|
||||
#define IDM_SCEN_TOWN_RESET 123
|
||||
#define IDM_SCEN_TOWN_MAP 124
|
||||
#define IDM_SCEN_OUT_MAP 125
|
||||
#define IDM_SCEN_LEAVE 126
|
||||
#define IDM_SCEN_SDF 127
|
||||
#define IDM_HELP 128
|
||||
#define IDM_ABOUT 129
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40010
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 130
|
||||
#endif
|
||||
#endif
|
84
rsrc/menus/scenresource.h
Normal file
84
rsrc/menus/scenresource.h
Normal file
@@ -0,0 +1,84 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Scen Editor.rc
|
||||
//
|
||||
#define IDR_MENU1 101
|
||||
#define IDM_FILE_NEW 101
|
||||
#define IDM_FILE_OPEN 102
|
||||
#define IDM_FILE_CLOSE 103
|
||||
#define IDM_FILE_SAVE 104
|
||||
#define IDM_FILE_REVERT 105
|
||||
#define IDM_FILE_QUIT 106
|
||||
#define IDM_SCEN_NEW_TOWN 107
|
||||
#define IDM_SCEN_DETAILS 108
|
||||
#define IDM_SCEN_START 109
|
||||
#define IDM_SCEN_ADV_SPECIALS 110
|
||||
#define IDM_SCEN_ADV_TEXT 111
|
||||
#define IDM_SCEN_ADV_JOURNAL 112
|
||||
#define IDM_SCEN_ADV_IMPORT_TOWN 113
|
||||
#define IDM_SCEN_ADV_SAVE_RECTS 114
|
||||
#define IDM_SCEN_ADV_HORSES 115
|
||||
#define IDM_SCEN_ADV_BOATS 116
|
||||
#define IDM_SCEN_ADV_TOWN_VARY 117
|
||||
#define IDM_SCEN_ADV_EVENTS 118
|
||||
#define IDM_SCEN_ADV_SHORTCUTS 119
|
||||
#define IDM_SCEN_ADV_DELETE_TOWN 120
|
||||
#define IDM_SCEN_ADV_DATA_DUMP 121
|
||||
#define IDM_SCEN_ADV_TEXT_DUMP 122
|
||||
#define IDM_SCEN_INTRO 123
|
||||
#define IDM_SCEN_PASSWORD 124
|
||||
#define IDM_TOWN_DETAILS 125
|
||||
#define IDM_TOWN_WANDER 126
|
||||
#define IDM_TOWN_BOUNDS 127
|
||||
#define IDM_TOWN_FRILL 128
|
||||
#define IDM_TOWN_UNFRILL 129
|
||||
#define IDM_TOWN_AREAS 130
|
||||
#define IDM_TOWN_RANDOM_ITEMS 131
|
||||
#define IDM_TOWN_NOT_PROPERTY 132
|
||||
#define IDM_TOWN_CLEAR_ITEMS 133
|
||||
#define IDM_TOWN_ADV_SPECIALS 134
|
||||
#define IDM_TOWN_ADV_TEXT 135
|
||||
#define IDM_TOWN_ADV_SIGNS 136
|
||||
#define IDM_TOWN_ADV_DETAILS 137
|
||||
#define IDM_TOWN_ADV_EVENTS 138
|
||||
#define IDM_TOWN_ADV_REPORT 139
|
||||
#define IDM_OUT_DETAILS 140
|
||||
#define IDM_OUT_WANDER 141
|
||||
#define IDM_OUT_ENCOUNTER 142
|
||||
#define IDM_OUT_FRILL 143
|
||||
#define IDM_OUT_UNFRILL 144
|
||||
#define IDM_OUT_AREAS 145
|
||||
#define IDM_OUT_START 146
|
||||
#define IDM_OUT_ADV_SPECIALS 147
|
||||
#define IDM_OUT_ADV_TEXT 148
|
||||
#define IDM_OUT_ADV_SIGNS 149
|
||||
#define IDM_OUT_ADV_REPORT 150
|
||||
#define IDM_HELP_INDEX 151
|
||||
#define IDM_HELP_ABOUT 152
|
||||
#define IDM_HELP_START 153
|
||||
#define IDM_HELP_TEST 154
|
||||
#define IDM_HELP_DISTRIBUTE 155
|
||||
#define IDM_EDIT_UNDO 156
|
||||
#define IDM_EDIT_REDO 157
|
||||
#define IDM_EDIT_CUT 158
|
||||
#define IDM_EDIT_COPY 159
|
||||
#define IDM_EDIT_PASTE 160
|
||||
#define IDM_EDIT_DELETE 161
|
||||
#define IDM_EDIT_SELECT 162
|
||||
#define IDM_SCEN_CUSTOM_PICS 163
|
||||
#define IDM_SCEN_CUSTOM_SHEETS 164
|
||||
#define IDM_SCEN_CUSTOM_SNDS 165
|
||||
#define IDM_FILE_SAVE_AS 166
|
||||
#define IDM_SCEN_RESIZE_OUTDOORS 167
|
||||
#define IDM_SCEN_ADV_IMPORT_OUT 168
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 103
|
||||
#define _APS_NEXT_COMMAND_VALUE 40014
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 169
|
||||
#endif
|
||||
#endif
|
Reference in New Issue
Block a user