Move Windows resource scripts to rsrc/ directory

This commit is contained in:
2015-09-12 17:28:07 -04:00
parent ba4e3a8d73
commit 09b117776a
16 changed files with 37 additions and 38 deletions

163
rsrc/menus/BladesOfExile.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "boeresource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#ifndef APSTUDIO_INVOKED
#define _WIN32_WINNT 0x0601
#include <SDKDDKVer.h>
#endif
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Icon.ico"
IDI_BOESAVE ICON "../../../rsrc/icons/win/BoE Save.ico"
IDI_BOESCEN ICON "../../../rsrc/icons/win/BoE Scenario.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDC_BLADESOFEXILE MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New Game\tCtrl+N", IDM_FILE_NEW
MENUITEM "&Open Game\tCtrl+O", IDM_FILE_OPEN
MENUITEM SEPARATOR
MENUITEM "Abort", IDM_FILE_ABORT
MENUITEM "&Save Game\tCtrl+S", IDM_FILE_SAVE
MENUITEM "Save As...", IDM_FILE_SAVE_AS
MENUITEM SEPARATOR
MENUITEM "Preferences", IDM_FILE_PREFS
MENUITEM SEPARATOR
MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
END
POPUP "&Options"
BEGIN
MENUITEM "Pick New PC Graphic", IDM_OPTIONS_GRAPHIC
MENUITEM "Pick New PC Name", IDM_OPTIONS_NAME
MENUITEM "Create New PC", IDM_OPTIONS_NEW
MENUITEM "Delete PC", IDM_OPTIONS_DELETE
MENUITEM SEPARATOR
MENUITEM "See Talking Notes", IDM_OPTIONS_TALKING
MENUITEM "See Encounter Notes", IDM_OPTIONS_ENCOUNTER
MENUITEM "See Overall Party Stats", IDM_OPTIONS_STATS
MENUITEM "See Journal", IDM_OPTIONS_JOURNAL
END
POPUP "&Actions"
BEGIN
MENUITEM "Do Alchemy\tCtrl+A", IDM_ACTIONS_ALCHEMY
MENUITEM "Wait 80 Moves\tCtrl+W", IDM_ACTIONS_WAIT
MENUITEM "Display AutoMap\tCtrl+M", IDM_ACTIONS_MAP
END
POPUP "&Monsters"
BEGIN
MENUITEM "About this menu", IDM_MONSTERS_ABOUT
MENUITEM SEPARATOR
END
POPUP "&Cast Mage"
BEGIN
MENUITEM "About this menu", IDM_MAGE_ABOUT
MENUITEM SEPARATOR
END
POPUP "Cast &Priest"
BEGIN
MENUITEM "About this menu", IDM_PRIEST_ABOUT
MENUITEM SEPARATOR
END
POPUP "&Library"
BEGIN
MENUITEM "Mage Spells", IDM_LIBRARY_MAGE
MENUITEM "Priest Spells", IDM_LIBRARY_PRIEST
MENUITEM "Skill Info", IDM_LIBRARY_SKILLS
MENUITEM "Alchemy/Poison", IDM_LIBRARY_ALCHEMY
MENUITEM "Tip of the Day", IDM_LIBRARY_TIPS
MENUITEM SEPARATOR
MENUITEM "Show Introductory Dialog", IDM_LIBRARY_INTRO
END
POPUP "&Help"
BEGIN
MENUITEM "Index\tF1", IDM_HELP_INDEX
MENUITEM "About Blades of Exile", IDM_HELP_ABOUT
MENUITEM SEPARATOR
MENUITEM "Outdoor Commands", IDM_HELP_OUTDOOR
MENUITEM "Town Commands", IDM_HELP_TOWN
MENUITEM "Combat Commands", IDM_HELP_COMBAT
MENUITEM "Magic Barrier Help", IDM_HELP_BARRIER
MENUITEM SEPARATOR
MENUITEM "Hints, Bugs, and Comments", IDM_HELP_HINTS
MENUITEM "Spell Casting Help", IDM_HELP_SPELLS
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"boeresource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#ifndef APSTUDIO_INVOKED\r\n"
"#define _WIN32_WINNT 0x0601\r\n"
"#include <SDKDDKVer.h>\r\n"
"#endif\r\n"
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

144
rsrc/menus/CharEditor.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "pcresource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_BLADESOFEXILE ICON "../../../Win32/scenedit/BLSCENED.ICO"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"pcresource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&Open Game\tCtrl+O", IDM_FILE_OPEN
MENUITEM "Close\tCtrl+W", IDM_FILE_CLOSE
MENUITEM SEPARATOR
MENUITEM "&Save Game\tCtrl+S", IDM_FILE_SAVE
MENUITEM "Save As...", IDM_FILE_SAVE_AS
MENUITEM "Revert to Saved", IDM_FILE_REVERT
MENUITEM SEPARATOR
MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
END
POPUP "&Edit Party"
BEGIN
MENUITEM "Edit Gold", IDM_PARTY_GOLD
MENUITEM "Edit Food", IDM_PARTY_FOOD
MENUITEM "Edit Alchemy", IDM_PARTY_ALCHEMY
MENUITEM SEPARATOR
MENUITEM "Heal Damage", IDM_PARTY_DAMAGE
MENUITEM "Restore Spell Points", IDM_PARTY_MANA
MENUITEM "Raise Dead, Destone, etc.", IDM_PARTY_DEAD
MENUITEM "Remove Bad Conditions", IDM_PARTY_CONDITIONS
MENUITEM SEPARATOR
MENUITEM "Edit Mage Spells", IDM_PARTY_MAGE
MENUITEM "Edit Priest Spells", IDM_PARTY_PRIEST
MENUITEM "Edit Traits", IDM_PARTY_TRAITS
MENUITEM "Edit Skills", IDM_PARTY_SKILLS
MENUITEM "Edit XP", IDM_PARTY_XP
MENUITEM SEPARATOR
MENUITEM "Reunite Party", IDM_PARTY_REUNITE
END
POPUP "&Scenario Editing"
BEGIN
MENUITEM "Edit Day", IDM_SCEN_DAY
MENUITEM SEPARATOR
MENUITEM "Leave Town", IDM_SCEN_LEAVE_TOWN
MENUITEM "Make Towns Forget You", IDM_SCEN_TOWN_RESET
MENUITEM "Add All Town Maps", IDM_SCEN_TOWN_MAP
MENUITEM "Add All Outdoor Maps", IDM_SCEN_OUT_MAP
MENUITEM "Own All Boats/Horses", IDM_PARTY_VEHICLES
MENUITEM SEPARATOR
MENUITEM "Remove Party From Scenario", IDM_SCEN_LEAVE
MENUITEM "Set Stuff Done Flag", IDM_SCEN_SDF
END
POPUP "&I1"
BEGIN
MENUITEM "None", 1000
END
POPUP "&I2"
BEGIN
MENUITEM "None", 1001
END
POPUP "&I3"
BEGIN
MENUITEM "None", 1002
END
POPUP "&I4"
BEGIN
MENUITEM "None", 1003
END
POPUP "&Help"
BEGIN
MENUITEM "About Blades of Exile Editor", IDM_ABOUT
MENUITEM "Blades of Exile Editor Help\tF1", IDM_HELP
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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rsrc/menus/ScenEditor.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "scenresource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Editor.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"scenresource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "&New Scenario\tCtrl+N", IDM_FILE_NEW
MENUITEM "&Open Scenario\tCtrl+O", IDM_FILE_OPEN
MENUITEM SEPARATOR
MENUITEM "Close Scenario\tCtrl+W", IDM_FILE_CLOSE
MENUITEM "&Save Scenario\tCtrl+S", IDM_FILE_SAVE
MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS
MENUITEM "Revert to Saved", IDM_FILE_REVERT
MENUITEM SEPARATOR
MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
END
POPUP "Edit"
BEGIN
MENUITEM "Undo\tCtrl+Z", IDM_EDIT_UNDO
MENUITEM "Redo\tCtrl+Y", IDM_EDIT_REDO
MENUITEM SEPARATOR
MENUITEM "Cut\tCtrl+X", IDM_EDIT_CUT
MENUITEM "Copy\tCtrl+C", IDM_EDIT_COPY
MENUITEM "Paste\tCtrl+V", IDM_EDIT_PASTE
MENUITEM "Delete", IDM_EDIT_DELETE
MENUITEM "Select All\tCtrl+A", IDM_EDIT_SELECT
END
POPUP "&Scenario"
BEGIN
MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN
MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS
MENUITEM SEPARATOR
MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
MENUITEM "Set Starting &Location", IDM_SCEN_START
MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS
MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS
MENUITEM SEPARATOR
MENUITEM "Advanced:", IDM_SCEN_NEW_TOWN, GRAYED
MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
MENUITEM " Edit Scenario &Text", IDM_SCEN_ADV_TEXT
MENUITEM " Edit Journal Entries", IDM_SCEN_ADV_JOURNAL
MENUITEM " &Import Town", IDM_SCEN_ADV_IMPORT_TOWN
MENUITEM " Import Outdoor Sector", IDM_SCEN_ADV_IMPORT_OUT
MENUITEM " Edit Saved Item &Rectangles", IDM_SCEN_ADV_SAVE_RECTS
MENUITEM " Edit &Horses", IDM_SCEN_ADV_HORSES
MENUITEM " Edit &Boats", IDM_SCEN_ADV_BOATS
MENUITEM " Set &Variable Town Entry", IDM_SCEN_ADV_TOWN_VARY
MENUITEM " Set Scenario &Event Timers", IDM_SCEN_ADV_EVENTS
MENUITEM " Edit Item &Placement Shortcuts", IDM_SCEN_ADV_SHORTCUTS
MENUITEM " &Delete Last Town", IDM_SCEN_ADV_DELETE_TOWN
MENUITEM " Write D&ata To Text File", IDM_SCEN_ADV_DATA_DUMP
MENUITEM " Do &Full Text Dump", IDM_SCEN_ADV_TEXT_DUMP
MENUITEM " Scenario Shoppin&g Text Dump", IDM_SCEN_PASSWORD
MENUITEM " Scenario &Monster Dump", IDM_SCEN_PASSWORD
MENUITEM " Scenario Specials D&ump", IDM_SCEN_PASSWORD
MENUITEM " Scenario Ob&ject Data Dump", IDM_SCEN_PASSWORD
END
POPUP "&Town"
BEGIN
MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS
MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER
MENUITEM "Set Town &Boundaries", IDM_TOWN_BOUNDS
MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL
MENUITEM "Remo&ve Terrain Frills", IDM_TOWN_UNFRILL
MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
MENUITEM SEPARATOR
MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
MENUITEM SEPARATOR
MENUITEM "Advanced:", 212, GRAYED
MENUITEM " Edit Special &Nodes\tCtrl+1", IDM_TOWN_ADV_SPECIALS
MENUITEM " Edit Town &Text\tCtrl+2", IDM_TOWN_ADV_TEXT
MENUITEM " Edit Town &Signs\tCtrl+3", IDM_TOWN_ADV_SIGNS
MENUITEM " Advanced Town Detai&ls\tCtrl+4", IDM_TOWN_ADV_DETAILS
MENUITEM " Set Town &Event Timers\tCtrl+5", IDM_TOWN_ADV_EVENTS
MENUITEM " Concise Town &Report\tCtrl+6", IDM_TOWN_ADV_REPORT
END
POPUP "&Outdoors"
BEGIN
MENUITEM "Outdoor &Details\tCtrl+D", IDM_OUT_DETAILS
MENUITEM "Outdoor &Wandering Monsters", IDM_OUT_WANDER
MENUITEM "&Outdoor Special Encounters", IDM_OUT_ENCOUNTER
MENUITEM "&Frill Up Terrain", IDM_OUT_FRILL
MENUITEM "Remo&ve Terrain Frills", IDM_OUT_UNFRILL
MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS
MENUITEM SEPARATOR
MENUITEM "Set Starting Location", IDM_OUT_START
MENUITEM SEPARATOR
MENUITEM "Advanced:", 310, GRAYED
MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS
MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT
MENUITEM " Edit Outdoor &Signs\tCtrl+9", IDM_OUT_ADV_SIGNS
MENUITEM " Concise Outdoor &Report\tCtrl+0", IDM_OUT_ADV_REPORT
END
POPUP "E&xtras"
BEGIN
MENUITEM "Terrain &Animations Play", 411
MENUITEM SEPARATOR
MENUITEM "Edit &Town\tCtrl+T", 401
MENUITEM "Edit Outdoo&r\tCtrl+R", 402
MENUITEM "&Load Another Outdoor Zone/Town\tCtrl+L", 403
MENUITEM SEPARATOR
MENUITEM "&Edit Terrain Types\tCtrl+E", 404
MENUITEM "Edit &Monsters\tCtrl+F", 405
MENUITEM "Edit &Items\tCtrl+G", 406
MENUITEM SEPARATOR
MENUITEM "Return to Main &Screen\tCtrl+M", 407
MENUITEM "Switch &Viewing Mode\tCtrl+I", 408
MENUITEM "Load &Previous Outdoor Zone/Town\tCtrl+J", 409
MENUITEM "Load &Next Outdoor Zone/Town\tCtrl+K", 410
MENUITEM SEPARATOR
MENUITEM "Repeat Printing of Last &File\tCtrl+P", 414
END
POPUP "&Help"
BEGIN
MENUITEM "&Index\tF1", IDM_HELP_INDEX
MENUITEM "&About Blades Scenario Editor", IDM_HELP_ABOUT
MENUITEM SEPARATOR
MENUITEM "&Getting Started", IDM_HELP_START
MENUITEM "&Testing Your Scenario", IDM_HELP_TEST
MENUITEM "&Distributing Your Scenario", IDM_HELP_DISTRIBUTE
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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rsrc/menus/boeresource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Blades of Exile.rc
//
#define IDI_BLADESOFEXILE 107
#define IDC_BLADESOFEXILE 109
#define IDM_FILE_OPEN 110
#define IDM_FILE_SAVE 111
#define IDM_FILE_SAVE_AS 112
#define IDM_FILE_NEW 113
#define IDM_FILE_PREFS 114
#define IDM_FILE_QUIT 115
#define IDM_OPTIONS_GRAPHIC 116
#define IDM_OPTIONS_NAME 117
#define IDM_OPTIONS_NEW 118
#define IDM_OPTIONS_DELETE 119
#define IDM_OPTIONS_TALKING 120
#define IDM_OPTIONS_ENCOUNTER 121
#define IDM_OPTIONS_STATS 122
#define IDM_ACTIONS_ALCHEMY 123
#define IDM_ACTIONS_WAIT 124
#define IDM_ACTIONS_MAP 125
#define IDM_MONSTERS_ABOUT 126
#define IDM_MAGE_ABOUT 127
#define IDM_PRIEST_ABOUT 128
#define IDM_FILE_ABORT 129
#define IDM_LIBRARY_MAGE 130
#define IDM_LIBRARY_PRIEST 131
#define IDM_LIBRARY_SKILLS 132
#define IDM_LIBRARY_ALCHEMY 133
#define IDM_LIBRARY_TIPS 134
#define IDM_LIBRARY_INTRO 135
#define IDM_HELP_INDEX 136
#define IDM_HELP_OUTDOOR 137
#define IDM_HELP_COMBAT 138
#define IDM_HELP_BARRIER 139
#define IDM_HELP_HINTS 140
#define IDM_HELP_SPELLS 141
#define IDM_HELP_ABOUT 142
#define IDM_HELP_TOWN 143
#define IDM_OPTIONS_JOURNAL 144
#define IDI_BOESAVE 145
#define IDI_BOESCEN 146
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 147
#define _APS_NEXT_COMMAND_VALUE 32774
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 147
#endif
#endif

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rsrc/menus/pcresource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Char Editor.rc
//
#define IDR_MENU1 101
#define IDM_FILE_OPEN 101
#define IDM_FILE_CLOSE 102
#define IDM_FILE_SAVE 103
#define IDM_FILE_SAVE_AS 104
#define IDM_FILE_REVERT 105
#define IDM_FILE_QUIT 106
#define IDM_PARTY_GOLD 107
#define IDM_PARTY_FOOD 108
#define IDM_PARTY_ALCHEMY 109
#define IDM_PARTY_DAMAGE 110
#define IDM_PARTY_MANA 111
#define IDM_PARTY_DEAD 112
#define IDM_PARTY_CONDITIONS 113
#define IDM_PARTY_REUNITE 114
#define IDM_PARTY_VEHICLES 115
#define IDM_PARTY_MAGE 116
#define IDM_PARTY_PRIEST 117
#define IDM_PARTY_TRAITS 118
#define IDM_PARTY_SKILLS 119
#define IDM_PARTY_XP 120
#define IDM_SCEN_DAY 121
#define IDM_SCEN_LEAVE_TOWN 122
#define IDM_SCEN_TOWN_RESET 123
#define IDM_SCEN_TOWN_MAP 124
#define IDM_SCEN_OUT_MAP 125
#define IDM_SCEN_LEAVE 126
#define IDM_SCEN_SDF 127
#define IDM_HELP 128
#define IDM_ABOUT 129
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40010
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 130
#endif
#endif

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rsrc/menus/scenresource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Scen Editor.rc
//
#define IDR_MENU1 101
#define IDM_FILE_NEW 101
#define IDM_FILE_OPEN 102
#define IDM_FILE_CLOSE 103
#define IDM_FILE_SAVE 104
#define IDM_FILE_REVERT 105
#define IDM_FILE_QUIT 106
#define IDM_SCEN_NEW_TOWN 107
#define IDM_SCEN_DETAILS 108
#define IDM_SCEN_START 109
#define IDM_SCEN_ADV_SPECIALS 110
#define IDM_SCEN_ADV_TEXT 111
#define IDM_SCEN_ADV_JOURNAL 112
#define IDM_SCEN_ADV_IMPORT_TOWN 113
#define IDM_SCEN_ADV_SAVE_RECTS 114
#define IDM_SCEN_ADV_HORSES 115
#define IDM_SCEN_ADV_BOATS 116
#define IDM_SCEN_ADV_TOWN_VARY 117
#define IDM_SCEN_ADV_EVENTS 118
#define IDM_SCEN_ADV_SHORTCUTS 119
#define IDM_SCEN_ADV_DELETE_TOWN 120
#define IDM_SCEN_ADV_DATA_DUMP 121
#define IDM_SCEN_ADV_TEXT_DUMP 122
#define IDM_SCEN_INTRO 123
#define IDM_SCEN_PASSWORD 124
#define IDM_TOWN_DETAILS 125
#define IDM_TOWN_WANDER 126
#define IDM_TOWN_BOUNDS 127
#define IDM_TOWN_FRILL 128
#define IDM_TOWN_UNFRILL 129
#define IDM_TOWN_AREAS 130
#define IDM_TOWN_RANDOM_ITEMS 131
#define IDM_TOWN_NOT_PROPERTY 132
#define IDM_TOWN_CLEAR_ITEMS 133
#define IDM_TOWN_ADV_SPECIALS 134
#define IDM_TOWN_ADV_TEXT 135
#define IDM_TOWN_ADV_SIGNS 136
#define IDM_TOWN_ADV_DETAILS 137
#define IDM_TOWN_ADV_EVENTS 138
#define IDM_TOWN_ADV_REPORT 139
#define IDM_OUT_DETAILS 140
#define IDM_OUT_WANDER 141
#define IDM_OUT_ENCOUNTER 142
#define IDM_OUT_FRILL 143
#define IDM_OUT_UNFRILL 144
#define IDM_OUT_AREAS 145
#define IDM_OUT_START 146
#define IDM_OUT_ADV_SPECIALS 147
#define IDM_OUT_ADV_TEXT 148
#define IDM_OUT_ADV_SIGNS 149
#define IDM_OUT_ADV_REPORT 150
#define IDM_HELP_INDEX 151
#define IDM_HELP_ABOUT 152
#define IDM_HELP_START 153
#define IDM_HELP_TEST 154
#define IDM_HELP_DISTRIBUTE 155
#define IDM_EDIT_UNDO 156
#define IDM_EDIT_REDO 157
#define IDM_EDIT_CUT 158
#define IDM_EDIT_COPY 159
#define IDM_EDIT_PASTE 160
#define IDM_EDIT_DELETE 161
#define IDM_EDIT_SELECT 162
#define IDM_SCEN_CUSTOM_PICS 163
#define IDM_SCEN_CUSTOM_SHEETS 164
#define IDM_SCEN_CUSTOM_SNDS 165
#define IDM_FILE_SAVE_AS 166
#define IDM_SCEN_RESIZE_OUTDOORS 167
#define IDM_SCEN_ADV_IMPORT_OUT 168
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40014
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 169
#endif
#endif